AS Gamer Limelight Tutorial

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An Even Better AS3 OOP Flash Custom Cursor In the last tutorial we created a custom cursor, in this tutorial we'll address some issue...

AS Gamer Spotlight Tutorials

What People are Saying about AS Gamer

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    file not found?…why did you remove it?, i needed something there, and i dont care if its not...
  • Ramen Studios:
    ok Par, theres something wrong with the stinger.as code on paragraph 3. I seem to get 5 errors on the...
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    YAY, finally finished ,trial and error. After doing this 4 times, getting it right and then mess it up...
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AS3 Character Movement: Following Mouse with Easing

Honestly this is an addendum to the previous tutorial in this series. This is a simple adjustment to the code we have already wrote but it will give us character movement that eases towards the mouse position instead of keeping a constant speed. It’s a relatively useful effect, I used it in one of my games, Entropy, for the opponent’s paddle movement. So here we go, let’s make our character follow the mouse easing its way into the position.

February 27th, 2009 | Tutorials | 7 Comments »

Quick Tips: AS3 Hiding/Showing the Mouse

Trying to figure out how to hide and show the mouse in as3? It’s simple here’s the deal.

February 26th, 2009 | Quick Tips | 4 Comments »

AS3 Character Movement: Follow the Mouse Controls

This is another tutorial in the character movement series. So far on AS Gamer we’ve discussed different ways to move your game’s hero with the keyboard. Today we are going to discuss how to move your player with the mouse. There’s a few ways this can be done, we can set a default speed that our character always moves at or create movement controls where our character eases into the new position. Both movement styles are extremely useful it just depends on which mouse movement method you are wanting to use for your game. First we’re going to talk about controlling the character at a steady speed following our mouse.

February 25th, 2009 | Tutorials | 3 Comments »

AS3 Character Movement: Helicopter Games

There are tons of games that involve character movement and controls and because one of the most popular tutorials on AS Gamer at the moment is about movement… I figured it was time to discuss a variety of movement methods. The first one we are going to discuss is Helicopter game movement. Everybody has played those helicopter games where you have to fly the helicopter through a maze without crashing. Well today we’re going to learn how to make that helicopter move the way it does.

February 22nd, 2009 | Spotlight, Tutorials | 11 Comments »

AS3 Flash Games for Beginners: Using Frame Labels and Art Tweening

If you like using MovieClips to animate your artwork in flash then this is a great method for doing it. Not only for Flash Games but for any project in which you have an object that needs to undergo different animations based on conditions. However, this will work perfectly for our Flash Game. So this time in the series we are going to make our Stinger Ship EXPLODE when it gets hit by a bullet.

February 18th, 2009 | Tutorials | 18 Comments »

AS3 Flash Games for Beginners: Registering Hit Tests

Okay so hit tests. Hit tests simply are a check to see if two objects are touching one another. There’s plenty of ways of doing them and every shooter game needs them. AS2 had a nice little function called hitTest, AS3 has two functions…. hitTestPoint and hitTestObject. So what’s new about this hitTestPoint and hitTestObject and which one do you use? We’ll discuss it and how to make our bullets hit enemies and enemy bullets hit us.

February 16th, 2009 | Tutorials | 12 Comments »

AS3 Flash Games for Beginners: Learn How to Make Enemies with Basic AI!!!

All games need enemies…. okay, maybe not tetris. But if you’re in some game where you fly a spaceship it is more than likely that there’s going to be an enemy or two. So in this tutorial we’re going to learn to make our enemy class, making enemies randomly appear on the stage and move, and make them fire bullets at us.

February 12th, 2009 | Tutorials | 17 Comments »