Posts Tagged ‘Standards’
 

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Tutorials

Making a Complete Flash Game: Overview & Planning

Posted March 31, 2009 by Par

By popular demand, AsGamer is ready to start a new series dedicated to developing a flash game from the ground up. We’re talking everything: the preloader, the menus, the game, game over, highscore, all that. Now of course, we may take advantage of some already developed systems. For example, we’ll probably use MochiAds LeaderBoard to setup our highscores. However, by the time this series is complete you’ll be able to go through all the steps to create and spread your flash game around the web.

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Inspiration

ActionScript 3.0 (AS3) Coding Standards

Posted February 5, 2009 by Par

If you are going to be good programmer, you probably should follow some standards.  While this link says it’s Flex SDK coding conventions, it’s completely written for ActionScript 3.0. It’s the standard, so like it or not, it’s probably a good idea to follow it or at least attempt to follow it. http://opensource.adobe.com/wiki/display/flexsdk/Coding+Conventions

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