AS Gamer Limelight Tutorial

spotlight
An Even Better AS3 OOP Flash Custom Cursor In the last tutorial we created a custom cursor, in this tutorial we'll address some issue...

AS Gamer Spotlight Tutorials

What People are Saying about AS Gamer

  • Ramen Studios:
    file not found?…why did you remove it?, i needed something there, and i dont care if its not...
  • Ramen Studios:
    ok Par, theres something wrong with the stinger.as code on paragraph 3. I seem to get 5 errors on the...
  • Ramen Studios:
    YAY, finally finished ,trial and error. After doing this 4 times, getting it right and then mess it up...
  • Ramen Studios:
    Is there a way to pause the game and show a menu?…

Making a Complete Flash Game: Overview & Planning

By popular demand, AsGamer is ready to start a new series dedicated to developing a flash game from the ground up. We’re talking everything: the preloader, the menus, the game, game over, highscore, all that. Now of course, we may take advantage of some already developed systems. For example, we’ll probably use MochiAds LeaderBoard to setup our highscores. However, by the time this series is complete you’ll be able to go through all the steps to create and spread your flash game around the web.

March 31st, 2009 | Tutorials | 6 Comments »

ActionScript 3.0 (AS3) Coding Standards

If you are going to be good programmer, you probably should follow some standards.  While this link says it’s Flex SDK coding conventions, it’s completely written for ActionScript 3.0. It’s the standard, so like it or not, it’s probably a good idea to follow it or at least attempt to follow it.
http://opensource.adobe.com/wiki/display/flexsdk/Coding+Conventions

February 5th, 2009 | Inspiration | No Comments »