AS Gamer Limelight Tutorial

spotlight
An Even Better AS3 OOP Flash Custom Cursor In the last tutorial we created a custom cursor, in this tutorial we'll address some issue...

AS Gamer Spotlight Tutorials

Creating an AS3 Object Oriented Custom Cursor

If you have been around flash for any time whatsoever you’ve probably made a custom cursor. If not this tutorial is definitely for you. However, if you have made a custom cursor then the great thing about this tutorial is that we are going to learn to make an object oriented mouse cursor. What’s the benefits? Well we are going to create a class called cursor that we can use in all our future projects, you’ll never have to write a mouse cursor script again. Well, as long as you don’t want to get crazy and add cool effects that is. This tutorial will work great for your games when you want a new mouse that fits the style of gameplay you are developing. So let’s start the tutorial.

March 24th, 2009 | Tutorials | 4 Comments »

Using Tweener in AS3 to Move Objects

Maybe you’re entirely new to this Tweener thing. Wondering what it is or why in the world you would ever want to use it. Let me give you a list of things you can use Tweener for:

fading in and out any Display Object (MovieClip, TextField, Graphic)
scaling an object up and down or in and out over time.
moving an object across the screen with easing over time.
creating a timer.
rotating an object with easing over time.

March 11th, 2009 | Freebies | 6 Comments »

AS3 Character Movement: Asteroids Style 360 Degree Movement

Well if we are going to discuss character movement… one of the most important has got to be 360 movement based on rotation. I don’t know if there’s a special name for it, I’ve heard it called everything from 360 degree movement, rotational movement, directional movement, to asteroid style movement. Anyway you want to look at it, it’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. So how hard is making this angle based movement going to be? Not hard at all.

March 5th, 2009 | Tutorials | 15 Comments »

AS3 Character Movement: Following Mouse with Easing

Honestly this is an addendum to the previous tutorial in this series. This is a simple adjustment to the code we have already wrote but it will give us character movement that eases towards the mouse position instead of keeping a constant speed. It’s a relatively useful effect, I used it in one of my games, Entropy, for the opponent’s paddle movement. So here we go, let’s make our character follow the mouse easing its way into the position.

February 27th, 2009 | Tutorials | 5 Comments »

AS3 Character Movement: Follow the Mouse Controls

This is another tutorial in the character movement series. So far on AS Gamer we’ve discussed different ways to move your game’s hero with the keyboard. Today we are going to discuss how to move your player with the mouse. There’s a few ways this can be done, we can set a default speed that our character always moves at or create movement controls where our character eases into the new position. Both movement styles are extremely useful it just depends on which mouse movement method you are wanting to use for your game. First we’re going to talk about controlling the character at a steady speed following our mouse.

February 25th, 2009 | Tutorials | 2 Comments »

AS3 Character Movement: Helicopter Games

There are tons of games that involve character movement and controls and because one of the most popular tutorials on AS Gamer at the moment is about movement… I figured it was time to discuss a variety of movement methods. The first one we are going to discuss is Helicopter game movement. Everybody has played those helicopter games where you have to fly the helicopter through a maze without crashing. Well today we’re going to learn how to make that helicopter move the way it does.

February 22nd, 2009 | Spotlight, Tutorials | 9 Comments »

AS3 Flash Games for Beginners: Level Mechanics and Animated Backgrounds

Okay, so your character is designed, moving correctly, and all around pretty fun to control… but when you move off the screen, he just disappears. So you want to make him always stay on the screen… Maybe an invisible wall that bounces him back… maybe he flips to the other side of the screen. And your background, it’s cool and simple but you want something that has some movement. This tutorial is about making your character interact with the level correctly and look good doing it.

February 8th, 2009 | Tutorials | 25 Comments »

Sponsors & Links

Build Flash Online advertisement advertisement advertisement