AS Gamer Limelight Tutorial

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An Even Better AS3 OOP Flash Custom Cursor In the last tutorial we created a custom cursor, in this tutorial we'll address some issue...

AS Gamer Spotlight Tutorials

What People are Saying about AS Gamer

  • Ramen Studios:
    file not found?…why did you remove it?, i needed something there, and i dont care if its not...
  • Ramen Studios:
    ok Par, theres something wrong with the stinger.as code on paragraph 3. I seem to get 5 errors on the...
  • Ramen Studios:
    YAY, finally finished ,trial and error. After doing this 4 times, getting it right and then mess it up...
  • Ramen Studios:
    Is there a way to pause the game and show a menu?…

AS3 Flash Games for Beginners: Scores, HUDS, and User Interface

So what’s the point of having a flash game if there isn’t some way to keep score. Whether it be as simple as an incrementing number or as complex as graphics flying all over the place and icons flashing… your game (if it’s a game) has to track score. Ever since I’ve worked with games (particularly FPS games) we’ve called this our HUD. HUD stands for Heads Up Display and originated in combat air crafts . In our case, the HUD will keep track of our score in our game but it could be used to keep up with ammo, health, lives, awards, names…. anything. So let’s get started making a heads up display to display our scores :)

March 2nd, 2009 | Tutorials | 43 Comments »