Posts Tagged ‘Graphic’
 

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Inspiration

Seven Flash Games with Great Splash Menu Screens

Posted March 16, 2009 by Par

I’m not going to say steal someone else’s ideas, but I will say using them for inspiration is genius. And that’s what we’re doing with these seven great flash game menu screens. From clean simplicity to excellent tertiary animation these games have something special in the way they first present themselves. When you’re trying to influence someone to look at (and hopefully play) your game, first impressions are important. So use these guys as inspiration for some great splash screens.

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Tutorials

Creating an AS3 Object Oriented Custom Cursor

Posted March 24, 2009 by Par

If you have been around flash for any time whatsoever you’ve probably made a custom cursor. If not this tutorial is definitely for you. However, if you have made a custom cursor then the great thing about this tutorial is that we are going to learn to make an object oriented mouse cursor. What’s the benefits? Well we are going to create a class called cursor that we can use in all our future projects, you’ll never have to write a mouse cursor script again. Well, as long as you don’t want to get crazy and add cool effects that is. This tutorial will work great for your games when you want a new mouse that fits the style of gameplay you are developing. So let’s start the tutorial.

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Link

How to make Death vs. Monstars style explosions

Posted May 8, 2009 by Par

If there’s one game that’s came out lately that I have really liked… it’s Death vs. Monstars. It’s an exciting simple little flash game with lots and LOTS of bullets. If you haven’t played it, you definitely should. The graphics are simple yet beautiful, and the gameplay is just fun. In this tutorial you are going to learn to make explosions like those in the game.

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Tutorials

An Even Better AS3 OOP Flash Custom Cursor

Posted March 26, 2009 by Par

In the last tutorial we created a custom cursor, in this tutorial we’ll address some issues that will make our cursor a lot more useful! Today we’ll learn to make the cursor disappear when the mouse leaves the flash window area and reappear on the return. At the same time we’ll set it up to react correctly during a right click and most importantly maintain it’s position at the top of the stage. This way newly added MovieClips will not be able to appear on top of our cursor.

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Tutorials

Making a Complete Flash Game: Menus, UI, Screens, or Windows

Posted April 27, 2009 by Par

Whatever you want to call it, a complete Flash game is going to need an user interface that kicks off the game. A place where the user can get more information about the game, see the credits, save the game, load the game, whatever needs to be done. The Menu the starts the game provides this functionality. So how are we going to do it? Well, you’re probably thinking this is a simple task, and it is. We’re going to make it a step simpler by creating a base menu class that we will extend in all our other menu classes. This base class will keep some of our core functionality so we don’t have to write transitions for each class uniquely.

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