Posts Tagged ‘gamedev’
 

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Tutorials

Graphic Design – Making Smoke in Flash

Posted July 1, 2009 by Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

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How to make Death vs. Monstars style explosions

Posted May 8, 2009 by Par

If there’s one game that’s came out lately that I have really liked… it’s Death vs. Monstars. It’s an exciting simple little flash game with lots and LOTS of bullets. If you haven’t played it, you definitely should. The graphics are simple yet beautiful, and the gameplay is just fun. In this tutorial you are going to learn to make explosions like those in the game.

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News

Why and How to Encrypt Your Flash SWF

Posted June 23, 2009 by Par

So you just finished your first flash game, it’s excellent, at least you think so. I mean you put hours on top of hours into it. Your eyes have been bloodshot and you’ve pulled your hair out more than once. Needless to say, you’ve worked hard and you are incredibly proud of it (But your ego is in check, you’re not arrogant or anything :D ). So you send your game off to be spread virally around the internet and it’s doing amazing!!! You’re making all kinds of money on your advertising, then a week later some guy comes out with your game and new graphics… better graphics. But it’s the same game, seriously to the last detail it works almost the exact same way. You’re the victim of someone decompiling your game and stealing your source code! You’re game loses popularity and you just lost a lot of hard work and money!

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Tutorials

Making a Complete Flash Game: Creating & Understanding the Preloader

Posted April 7, 2009 by Par

We’re going to talk about the first thing you see in every good flash game you’ve played, the preloader. Without the preloader your audience will likely leave your game after staring at a blank screen for too long. So the feedback given from a preloader that tells the user, “Hey, the game is loading. Be cool wait a second and we’ll be ready to go” is vital. And since this is the largest single page tutorial on As Gamer to date, you’ll definitely get the information you need.

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A Review: SWF & FLV Toolbox 4

Posted March 11, 2010 by Par

Today, the fine folks at Eltima Software have provided me with their cool new version of their product SWF & FLV Toolbox 4. At first when they came to me asking me to review it, I kindly turned them down. I mean, what’s this product going to do for a game developer. I couldn’t see it. How in the world am I going to use this? They quickly responded telling me some of the features in more detail. And at that point I was sold.

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