Posts Tagged ‘Game Development’

Quick Tips

Easily Use Frameworks in Multiple Projects By Setting a Global Class Path

Posted April 15, 2009 by Par

This is a super valuable tip that has saved me a lot of time and headaches when starting a new project. Do you often find yourself copying frameworks like Tweener, Papervision, Box2D, as3CoreLib, and all the many others into the directory of your latest project? It get’s annoying eh? Well there is a quick and very easy way to solve this problem so you don’t have to always copy them everytime you start a new project.

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Why and How to Encrypt Your Flash SWF

Posted June 23, 2009 by Par

So you just finished your first flash game, it’s excellent, at least you think so. I mean you put hours on top of hours into it. Your eyes have been bloodshot and you’ve pulled your hair out more than once. Needless to say, you’ve worked hard and you are incredibly proud of it (But your ego is in check, you’re not arrogant or anything :D ). So you send your game off to be spread virally around the internet and it’s doing amazing!!! You’re making all kinds of money on your advertising, then a week later some guy comes out with your game and new graphics… better graphics. But it’s the same game, seriously to the last detail it works almost the exact same way. You’re the victim of someone decompiling your game and stealing your source code! You’re game loses popularity and you just lost a lot of hard work and money!

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AS3 Flash Games for Beginners: Scores, HUDS, and User Interface

Posted March 2, 2009 by Par

So what’s the point of having a flash game if there isn’t some way to keep score. Whether it be as simple as an incrementing number or as complex as graphics flying all over the place and icons flashing… your game (if it’s a game) has to track score. Ever since I’ve worked with games (particularly FPS games) we’ve called this our HUD. HUD stands for Heads Up Display and originated in combat air crafts . In our case, the HUD will keep track of our score in our game but it could be used to keep up with ammo, health, lives, awards, names…. anything. So let’s get started making a heads up display to display our scores :)

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Using Tweener in AS3 to Move Objects

Posted March 11, 2009 by Par

Maybe you’re entirely new to this Tweener thing. Wondering what it is or why in the world you would ever want to use it. Let me give you a list of things you can use Tweener for:

fading in and out any Display Object (MovieClip, TextField, Graphic)
scaling an object up and down or in and out over time.
moving an object across the screen with easing over time.
creating a timer.
rotating an object with easing over time.

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AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3

Posted February 5, 2009 by Par

This is the first series on As Gamer that will take you through the basics of ActionScript 3.0 Development of a Flash Game. The goal is to give you a fundamental overview of using Flash CS3 or better to develop a game. If you are not a programmer follow along closely and I’ll try to make everything relatively simple. However, if understanding the reasoning behind conditional statements is not obvious, you may want to look into purchasing a programming book at your local bookstore. That said, this series will be very simple, but extremely effective at teaching you the principles behind the average flash game.

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