Posts Tagged ‘Game Development’
 

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Tutorials

Making a Complete Flash Game: Creating & Understanding the Preloader

Posted April 7, 2009 by Par

We’re going to talk about the first thing you see in every good flash game you’ve played, the preloader. Without the preloader your audience will likely leave your game after staring at a blank screen for too long. So the feedback given from a preloader that tells the user, “Hey, the game is loading. Be cool wait a second and we’ll be ready to go” is vital. And since this is the largest single page tutorial on As Gamer to date, you’ll definitely get the information you need.

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Quick Tips

Easily Use Frameworks in Multiple Projects By Setting a Global Class Path

Posted April 15, 2009 by Par

This is a super valuable tip that has saved me a lot of time and headaches when starting a new project. Do you often find yourself copying frameworks like Tweener, Papervision, Box2D, as3CoreLib, and all the many others into the directory of your latest project? It get’s annoying eh? Well there is a quick and very easy way to solve this problem so you don’t have to always copy them everytime you start a new project.

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Tutorials

Creating an AS3 Object Oriented Custom Cursor

Posted March 24, 2009 by Par

If you have been around flash for any time whatsoever you’ve probably made a custom cursor. If not this tutorial is definitely for you. However, if you have made a custom cursor then the great thing about this tutorial is that we are going to learn to make an object oriented mouse cursor. What’s the benefits? Well we are going to create a class called cursor that we can use in all our future projects, you’ll never have to write a mouse cursor script again. Well, as long as you don’t want to get crazy and add cool effects that is. This tutorial will work great for your games when you want a new mouse that fits the style of gameplay you are developing. So let’s start the tutorial.

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Tutorials

Making a Complete Flash Game: Menus, UI, Screens, or Windows

Posted April 27, 2009 by Par

Whatever you want to call it, a complete Flash game is going to need an user interface that kicks off the game. A place where the user can get more information about the game, see the credits, save the game, load the game, whatever needs to be done. The Menu the starts the game provides this functionality. So how are we going to do it? Well, you’re probably thinking this is a simple task, and it is. We’re going to make it a step simpler by creating a base menu class that we will extend in all our other menu classes. This base class will keep some of our core functionality so we don’t have to write transitions for each class uniquely.

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Tutorials

AS3 Character Movement: Helicopter Games

Posted February 22, 2009 by Par

There are tons of games that involve character movement and controls and because one of the most popular tutorials on AS Gamer at the moment is about movement… I figured it was time to discuss a variety of movement methods. The first one we are going to discuss is Helicopter game movement. Everybody has played those helicopter games where you have to fly the helicopter through a maze without crashing. Well today we’re going to learn how to make that helicopter move the way it does.

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