Posts Tagged ‘Beginners’
 

basics1_tn
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Tutorials

AS3 Flash Games for Beginners: Level Mechanics and Animated Backgrounds

Posted February 8, 2009 by Par

Okay, so your character is designed, moving correctly, and all around pretty fun to control… but when you move off the screen, he just disappears. So you want to make him always stay on the screen… Maybe an invisible wall that bounces him back… maybe he flips to the other side of the screen. And your background, it’s cool and simple but you want something that has some movement. This tutorial is about making your character interact with the level correctly and look good doing it.

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basics4_tn
29
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Tutorials

AS3 Flash Games for Beginners: Using Frame Labels and Art Tweening

Posted February 18, 2009 by Par

If you like using MovieClips to animate your artwork in flash then this is a great method for doing it. Not only for Flash Games but for any project in which you have an object that needs to undergo different animations based on conditions. However, this will work perfectly for our Flash Game. So this time in the series we are going to make our Stinger Ship EXPLODE when it gets hit by a bullet.

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basics9_tn
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Tutorials

AS3 Flash Games for Beginners: Scores, HUDS, and User Interface

Posted March 2, 2009 by Par

So what’s the point of having a flash game if there isn’t some way to keep score. Whether it be as simple as an incrementing number or as complex as graphics flying all over the place and icons flashing… your game (if it’s a game) has to track score. Ever since I’ve worked with games (particularly FPS games) we’ve called this our HUD. HUD stands for Heads Up Display and originated in combat air crafts . In our case, the HUD will keep track of our score in our game but it could be used to keep up with ammo, health, lives, awards, names…. anything. So let’s get started making a heads up display to display our scores :)

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basics4_tn
38
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Tutorials

AS3 Flash Games for Beginners: Registering Hit Tests

Posted February 16, 2009 by Par

Okay so hit tests. Hit tests simply are a check to see if two objects are touching one another. There’s plenty of ways of doing them and every shooter game needs them. AS2 had a nice little function called hitTest, AS3 has two functions…. hitTestPoint and hitTestObject. So what’s new about this hitTestPoint and hitTestObject and which one do you use? We’ll discuss it and how to make our bullets hit enemies and enemy bullets hit us.

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basics2_tn
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Tutorials

AS3 Flash Games for Beginners: Firing Weapons with Delays

Posted February 10, 2009 by Par

So you need to create a weapon, maybe a laser, and you want your character to fire the weapon. At the same time, you want a nice delay between firing each round instead of a crazy Gatling gun effect. Well this Flash tutorial is for you. We’re going to learn to make our Spaceship fire lasers with a nice timeout between each fire. To do this we’re going to use AS3 Timers, so get ready to use a timer and create the perfect delay for your laser.

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