Posts Tagged ‘as3’
 

thepuff-tn
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Tutorials

Graphic Design – Making Smoke in Flash

Posted July 1, 2009 by Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

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secureswf-tn
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News

Why and How to Encrypt Your Flash SWF

Posted June 23, 2009 by Par

So you just finished your first flash game, it’s excellent, at least you think so. I mean you put hours on top of hours into it. Your eyes have been bloodshot and you’ve pulled your hair out more than once. Needless to say, you’ve worked hard and you are incredibly proud of it (But your ego is in check, you’re not arrogant or anything :D ). So you send your game off to be spread virally around the internet and it’s doing amazing!!! You’re making all kinds of money on your advertising, then a week later some guy comes out with your game and new graphics… better graphics. But it’s the same game, seriously to the last detail it works almost the exact same way. You’re the victim of someone decompiling your game and stealing your source code! You’re game loses popularity and you just lost a lot of hard work and money!

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Quick Tips

Easily Use Frameworks in Multiple Projects By Setting a Global Class Path

Posted April 15, 2009 by Par

This is a super valuable tip that has saved me a lot of time and headaches when starting a new project. Do you often find yourself copying frameworks like Tweener, Papervision, Box2D, as3CoreLib, and all the many others into the directory of your latest project? It get’s annoying eh? Well there is a quick and very easy way to solve this problem so you don’t have to always copy them everytime you start a new project.

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cg-tn-2
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Tutorials

Making a Complete Flash Game: Creating & Understanding the Preloader

Posted April 7, 2009 by Par

We’re going to talk about the first thing you see in every good flash game you’ve played, the preloader. Without the preloader your audience will likely leave your game after staring at a blank screen for too long. So the feedback given from a preloader that tells the user, “Hey, the game is loading. Be cool wait a second and we’ll be ready to go” is vital. And since this is the largest single page tutorial on As Gamer to date, you’ll definitely get the information you need.

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Quick Tips

Using 9-Slice Scaling to Retain Shape while Resizing

Posted April 2, 2009 by Par

So what is 9-Slice Scaling? Well, it’s a way of dividing a MovieClip up into 9 seperate pieces in order to maintain the shape of the corners and repeat the sides. This will be a quick tutorial that will explain to you exactly how it works. I may refer to it from time to time as a scale9 grid. I’ve heard it called each so just remember that a 9-slice scaling MovieClip is the same a scale9 grid MovieClip.

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