Sometimes there’s a game you find that everything about it just seems perfect. Globetrotter XL may not be that game but it’s most definitely close. What kind of game is it, you ask? Well here’s how the author describes it.
“Find famous cities worldwide and improve your geographic skills.”
Wow, sounds really interesting? I know… but you gotta read the rest.
So what’s the point of having a flash game if there isn’t some way to keep score. Whether it be as simple as an incrementing number or as complex as graphics flying all over the place and icons flashing… your game (if it’s a game) has to track score. Ever since I’ve worked with games (particularly FPS games) we’ve called this our HUD. HUD stands for Heads Up Display and originated in combat air crafts . In our case, the HUD will keep track of our score in our game but it could be used to keep up with ammo, health, lives, awards, names…. anything. So let’s get started making a heads up display to display our scores
Honestly this is an addendum to the previous tutorial in this series. This is a simple adjustment to the code we have already wrote but it will give us character movement that eases towards the mouse position instead of keeping a constant speed. It’s a relatively useful effect, I used it in one of my games, Entropy, for the opponent’s paddle movement. So here we go, let’s make our character follow the mouse easing its way into the position.
Trying to figure out how to hide and show the mouse in as3? It’s simple here’s the deal.
So what if I said, I’m going to have a contest… an ActionScript programming contest. The goal is to make something truly extraordinary, something that makes you get up and a say wow, that’s amazing. But then I throw in a catch… you only get 25 lines of ActionScript to write the whole program. That’s what kp from 25lines.com said and the results, well, they are amazing. Click the links below and check it out. At least two of the entries are games so you definitely want to give them a good look over.