In The Spotlight


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Tutorials

Asteroids Style Movement… Now with Firing Lasers

Posted  November 17, 2009  by  Par

A few months ago I wrote a series on character movement. As a part of that series we discussed developing the movement for a spaceship shooter like Asteroids. Since then I’ve had multiple requests for how to make the ship fire bullets. No problem! This one is simple, super simple, you may smack yourself to the head repetitively with an iron stick for not thinking of it. But if you don’t have an iron stick, no problem, we’ll get this all squared away and you’ll be on your way to solving this sort of issue with ease from now on.

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Tutorials

Graphic Design – Making Smoke in Flash

Posted  July 1, 2009  by  Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

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Tutorials

An Even Better AS3 OOP Flash Custom Cursor

Posted  March 26, 2009  by  Par

In the last tutorial we created a custom cursor, in this tutorial we’ll address some issues that will make our cursor a lot more useful! Today we’ll learn to make the cursor disappear when the mouse leaves the flash window area and reappear on the return. At the same time we’ll set it up to react correctly during a right click and most importantly maintain it’s position at the top of the stage. This way newly added MovieClips will not be able to appear on top of our cursor.

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Tutorials

AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3

Posted  February 5, 2009  by  Par

This is the first series on As Gamer that will take you through the basics of ActionScript 3.0 Development of a Flash Game. The goal is to give you a fundamental overview of using Flash CS3 or better to develop a game. If you are not a programmer follow along closely and I’ll try to make everything relatively simple. However, if understanding the reasoning behind conditional statements is not obvious, you may want to look into purchasing a programming book at your local bookstore. That said, this series will be very simple, but extremely effective at teaching you the principles behind the average flash game.

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Inspiration

Inspirational Game: Globetrotter XL

Posted  March 4, 2009  by  Par

Sometimes there’s a game you find that everything about it just seems perfect. Globetrotter XL may not be that game but it’s most definitely close. What kind of game is it, you ask? Well here’s how the author describes it.

“Find famous cities worldwide and improve your geographic skills.”

Wow, sounds really interesting? I know… but you gotta read the rest.

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Tutorials

AS3 Flash Games for Beginners: Scores, HUDS, and User Interface

Posted  March 2, 2009  by  Par

So what’s the point of having a flash game if there isn’t some way to keep score. Whether it be as simple as an incrementing number or as complex as graphics flying all over the place and icons flashing… your game (if it’s a game) has to track score. Ever since I’ve worked with games (particularly FPS games) we’ve called this our HUD. HUD stands for Heads Up Display and originated in combat air crafts . In our case, the HUD will keep track of our score in our game but it could be used to keep up with ammo, health, lives, awards, names…. anything. So let’s get started making a heads up display to display our scores :)

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Tutorials

AS3 Character Movement: Following Mouse with Easing

Posted  February 27, 2009  by  Par

Honestly this is an addendum to the previous tutorial in this series. This is a simple adjustment to the code we have already wrote but it will give us character movement that eases towards the mouse position instead of keeping a constant speed. It’s a relatively useful effect, I used it in one of my games, Entropy, for the opponent’s paddle movement. So here we go, let’s make our character follow the mouse easing its way into the position.

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Quick Tips

Quick Tips: AS3 Hiding/Showing the Mouse

Posted  February 26, 2009  by  Par

Trying to figure out how to hide and show the mouse in as3? It’s simple here’s the deal.

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Inspiration

Contest – What can you do in 25 lines of ActionScript?

Posted  February 25, 2009  by  Par

So what if I said, I’m going to have a contest… an ActionScript programming contest. The goal is to make something truly extraordinary, something that makes you get up and a say wow, that’s amazing. But then I throw in a catch… you only get 25 lines of ActionScript to write the whole program. That’s what kp from 25lines.com said and the results, well, they are amazing. Click the links below and check it out. At least two of the entries are games so you definitely want to give them a good look over.

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