In The Spotlight


asteriods2thumb
Tutorials

Asteroids Style Movement… Now with Firing Lasers

Posted  November 17, 2009  by  Par

A few months ago I wrote a series on character movement. As a part of that series we discussed developing the movement for a spaceship shooter like Asteroids. Since then I’ve had multiple requests for how to make the ship fire bullets. No problem! This one is simple, super simple, you may smack yourself to the head repetitively with an iron stick for not thinking of it. But if you don’t have an iron stick, no problem, we’ll get this all squared away and you’ll be on your way to solving this sort of issue with ease from now on.

Full Story »

thepuff-tn
Tutorials

Graphic Design – Making Smoke in Flash

Posted  July 1, 2009  by  Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

Full Story »

cc-tn2
Tutorials

An Even Better AS3 OOP Flash Custom Cursor

Posted  March 26, 2009  by  Par

In the last tutorial we created a custom cursor, in this tutorial we’ll address some issues that will make our cursor a lot more useful! Today we’ll learn to make the cursor disappear when the mouse leaves the flash window area and reappear on the return. At the same time we’ll set it up to react correctly during a right click and most importantly maintain it’s position at the top of the stage. This way newly added MovieClips will not be able to appear on top of our cursor.

Full Story »

basics1_tn
Tutorials

AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3

Posted  February 5, 2009  by  Par

This is the first series on As Gamer that will take you through the basics of ActionScript 3.0 Development of a Flash Game. The goal is to give you a fundamental overview of using Flash CS3 or better to develop a game. If you are not a programmer follow along closely and I’ll try to make everything relatively simple. However, if understanding the reasoning behind conditional statements is not obvious, you may want to look into purchasing a programming book at your local bookstore. That said, this series will be very simple, but extremely effective at teaching you the principles behind the average flash game.

Full Story »

 
 

cc-tn2
22
comments
Tutorials

An Even Better AS3 OOP Flash Custom Cursor

Posted  March 26, 2009  by  Par

In the last tutorial we created a custom cursor, in this tutorial we’ll address some issues that will make our cursor a lot more useful! Today we’ll learn to make the cursor disappear when the mouse leaves the flash window area and reappear on the return. At the same time we’ll set it up to react correctly during a right click and most importantly maintain it’s position at the top of the stage. This way newly added MovieClips will not be able to appear on top of our cursor.

Full Story »

quicktipimage
2
comments
Quick Tips

Easily Use Frameworks in Multiple Projects By Setting a Global Class Path

Posted  April 15, 2009  by  Par

This is a super valuable tip that has saved me a lot of time and headaches when starting a new project. Do you often find yourself copying frameworks like Tweener, Papervision, Box2D, as3CoreLib, and all the many others into the directory of your latest project? It get’s annoying eh? Well there is a quick and very easy way to solve this problem so you don’t have to always copy them everytime you start a new project.

Full Story »

quicktipimage
6
comments
Quick Tips

Quick Tips: AS3 Hiding/Showing the Mouse

Posted  February 26, 2009  by  Par

Trying to figure out how to hide and show the mouse in as3? It’s simple here’s the deal.

Full Story »

drawlaser-tn
6
comments
Tutorials

Creating Bullet Lasers with Photoshop

Posted  March 9, 2009  by  Par

So far on AS Gamer it’s been all about programming. That’s great and all, but game development isn’t all about programming. A lot of game development involves design and therefore, graphics. So this time I’m going to take you through the process of creating a laser. This should prove to be useful in a variety of flash games. Graphic design for games is more important than most programming sites give credit. While a great game can stand alone with bad graphics… a great game with great graphics is guaranteed to be on a whole new level. Good design is all in the details. Okay open up Photoshop and let’s dive in.

Full Story »

basics1_tn
21
comments
Tutorials

AS3 Flash Games for Beginners: More Advanced Character Movement

Posted  February 7, 2009  by  Par

It’s easy to setup simple character movement based on keypresses, we’re going to take it a step farther. Don’t worry this is still easy but this time around we are going to add velocities in x and y directions that will be affected by “friction” and your keypresses… The end result will be a much smoother movement for our spaceship.

Full Story »