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An Even Better AS3 OOP Flash Custom Cursor In the last tutorial we created a custom cursor, in this tutorial we'll address some issue...

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Using String Variables to Call Functions in AS3

Have you ever wanted to use a string variable to call a function? Or combine two completely different strings together to form a function name then call it. Okay, that last bit probably not so much. But if you ever do decide to do it, this tutorial will show you how. It’s all about making strings call functions.

March 18th, 2009 | Quick Tips | 8 Comments »

Seven Flash Games with Great Splash Menu Screens

I’m not going to say steal someone else’s ideas, but I will say using them for inspiration is genius. And that’s what we’re doing with these seven great flash game menu screens. From clean simplicity to excellent tertiary animation these games have something special in the way they first present themselves. When you’re trying to influence someone to look at (and hopefully play) your game, first impressions are important. So use these guys as inspiration for some great splash screens.

March 16th, 2009 | Inspiration | No Comments »

Using Tweener in AS3 to Move Objects

Maybe you’re entirely new to this Tweener thing. Wondering what it is or why in the world you would ever want to use it. Let me give you a list of things you can use Tweener for:

fading in and out any Display Object (MovieClip, TextField, Graphic)
scaling an object up and down or in and out over time.
moving an object across the screen with easing over time.
creating a timer.
rotating an object with easing over time.

March 11th, 2009 | Freebies | 10 Comments »

Creating Bullet Lasers with Photoshop

So far on AS Gamer it’s been all about programming. That’s great and all, but game development isn’t all about programming. A lot of game development involves design and therefore, graphics. So this time I’m going to take you through the process of creating a laser. This should prove to be useful in a variety of flash games. Graphic design for games is more important than most programming sites give credit. While a great game can stand alone with bad graphics… a great game with great graphics is guaranteed to be on a whole new level. Good design is all in the details. Okay open up Photoshop and let’s dive in.

March 9th, 2009 | Tutorials | 3 Comments »

AS3 Character Movement: Asteroids Style 360 Degree Movement

Well if we are going to discuss character movement… one of the most important has got to be 360 movement based on rotation. I don’t know if there’s a special name for it, I’ve heard it called everything from 360 degree movement, rotational movement, directional movement, to asteroid style movement. Anyway you want to look at it, it’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. So how hard is making this angle based movement going to be? Not hard at all.

March 5th, 2009 | Tutorials | 15 Comments »

AS Gamer Launches Forums

Hey guys, today AS Gamer launched our forums. Definitely go sign up and start posting. The more feedback we get from you the better we can grow the site, with more tutorials and goodies!

March 5th, 2009 | News | 1 Comment »

Inspirational Game: Globetrotter XL

Sometimes there’s a game you find that everything about it just seems perfect. Globetrotter XL may not be that game but it’s most definitely close. What kind of game is it, you ask? Well here’s how the author describes it.

“Find famous cities worldwide and improve your geographic skills.”

Wow, sounds really interesting? I know… but you gotta read the rest.

March 4th, 2009 | Inspiration | 2 Comments »