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Tutorials

Asteroids Style Movement… Now with Firing Lasers

Posted  November 17, 2009  by  Par

A few months ago I wrote a series on character movement. As a part of that series we discussed developing the movement for a spaceship shooter like Asteroids. Since then I’ve had multiple requests for how to make the ship fire bullets. No problem! This one is simple, super simple, you may smack yourself to the head repetitively with an iron stick for not thinking of it. But if you don’t have an iron stick, no problem, we’ll get this all squared away and you’ll be on your way to solving this sort of issue with ease from now on.

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Tutorials

Graphic Design – Making Smoke in Flash

Posted  July 1, 2009  by  Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

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Tutorials

An Even Better AS3 OOP Flash Custom Cursor

Posted  March 26, 2009  by  Par

In the last tutorial we created a custom cursor, in this tutorial we’ll address some issues that will make our cursor a lot more useful! Today we’ll learn to make the cursor disappear when the mouse leaves the flash window area and reappear on the return. At the same time we’ll set it up to react correctly during a right click and most importantly maintain it’s position at the top of the stage. This way newly added MovieClips will not be able to appear on top of our cursor.

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Tutorials

AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3

Posted  February 5, 2009  by  Par

This is the first series on As Gamer that will take you through the basics of ActionScript 3.0 Development of a Flash Game. The goal is to give you a fundamental overview of using Flash CS3 or better to develop a game. If you are not a programmer follow along closely and I’ll try to make everything relatively simple. However, if understanding the reasoning behind conditional statements is not obvious, you may want to look into purchasing a programming book at your local bookstore. That said, this series will be very simple, but extremely effective at teaching you the principles behind the average flash game.

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Tutorials

Making a Complete Flash Game: Menus, UI, Screens, or Windows

Posted  April 27, 2009  by  Par

Whatever you want to call it, a complete Flash game is going to need an user interface that kicks off the game. A place where the user can get more information about the game, see the credits, save the game, load the game, whatever needs to be done. The Menu the starts the game provides this functionality. So how are we going to do it? Well, you’re probably thinking this is a simple task, and it is. We’re going to make it a step simpler by creating a base menu class that we will extend in all our other menu classes. This base class will keep some of our core functionality so we don’t have to write transitions for each class uniquely.

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How to make Death vs. Monstars style explosions

Posted  May 8, 2009  by  Par

If there’s one game that’s came out lately that I have really liked… it’s Death vs. Monstars. It’s an exciting simple little flash game with lots and LOTS of bullets. If you haven’t played it, you definitely should. The graphics are simple yet beautiful, and the gameplay is just fun. In this tutorial you are going to learn to make explosions like those in the game.

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Tutorials

AS3 Character Movement: Helicopter Games

Posted  February 22, 2009  by  Par

There are tons of games that involve character movement and controls and because one of the most popular tutorials on AS Gamer at the moment is about movement… I figured it was time to discuss a variety of movement methods. The first one we are going to discuss is Helicopter game movement. Everybody has played those helicopter games where you have to fly the helicopter through a maze without crashing. Well today we’re going to learn how to make that helicopter move the way it does.

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Tutorials

Graphic Design – Making Smoke in Flash

Posted  July 1, 2009  by  Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

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Tutorials

AS3 Character Movement: Follow the Mouse Controls

Posted  February 25, 2009  by  Par

This is another tutorial in the character movement series. So far on AS Gamer we’ve discussed different ways to move your game’s hero with the keyboard. Today we are going to discuss how to move your player with the mouse. There’s a few ways this can be done, we can set a default speed that our character always moves at or create movement controls where our character eases into the new position. Both movement styles are extremely useful it just depends on which mouse movement method you are wanting to use for your game. First we’re going to talk about controlling the character at a steady speed following our mouse.

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