In The Spotlight


asteriods2thumb
Tutorials

Asteroids Style Movement… Now with Firing Lasers

Posted  November 17, 2009  by  Par

A few months ago I wrote a series on character movement. As a part of that series we discussed developing the movement for a spaceship shooter like Asteroids. Since then I’ve had multiple requests for how to make the ship fire bullets. No problem! This one is simple, super simple, you may smack yourself to the head repetitively with an iron stick for not thinking of it. But if you don’t have an iron stick, no problem, we’ll get this all squared away and you’ll be on your way to solving this sort of issue with ease from now on.

Full Story »

thepuff-tn
Tutorials

Graphic Design – Making Smoke in Flash

Posted  July 1, 2009  by  Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

Full Story »

cc-tn2
Tutorials

An Even Better AS3 OOP Flash Custom Cursor

Posted  March 26, 2009  by  Par

In the last tutorial we created a custom cursor, in this tutorial we’ll address some issues that will make our cursor a lot more useful! Today we’ll learn to make the cursor disappear when the mouse leaves the flash window area and reappear on the return. At the same time we’ll set it up to react correctly during a right click and most importantly maintain it’s position at the top of the stage. This way newly added MovieClips will not be able to appear on top of our cursor.

Full Story »

basics1_tn
Tutorials

AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3

Posted  February 5, 2009  by  Par

This is the first series on As Gamer that will take you through the basics of ActionScript 3.0 Development of a Flash Game. The goal is to give you a fundamental overview of using Flash CS3 or better to develop a game. If you are not a programmer follow along closely and I’ll try to make everything relatively simple. However, if understanding the reasoning behind conditional statements is not obvious, you may want to look into purchasing a programming book at your local bookstore. That said, this series will be very simple, but extremely effective at teaching you the principles behind the average flash game.

Full Story »

 
 

quicktipimage
6
comments
Quick Tips

Quick Tips: AS3 Hiding/Showing the Mouse

Posted  February 26, 2009  by  Par

Trying to figure out how to hide and show the mouse in as3? It’s simple here’s the deal.

Full Story »

basics1_tn
51
comments
Tutorials

AS3 Flash Games for Beginners: Character Movement / Handling Multiple Keypresses

Posted  February 6, 2009  by  Par

Movement is extremely important for any game in which you take the role character or object. Bad movement can completely ruin your game, and good movement can make it feel well polished. Of course, movement is just one part of your game, but it’s the foundation of everything your character will do, so you need to give it some attention.

Full Story »

cg-tn-2
37
comments
Tutorials

Making a Complete Flash Game: Creating & Understanding the Preloader

Posted  April 7, 2009  by  Par

We’re going to talk about the first thing you see in every good flash game you’ve played, the preloader. Without the preloader your audience will likely leave your game after staring at a blank screen for too long. So the feedback given from a preloader that tells the user, “Hey, the game is loading. Be cool wait a second and we’ll be ready to go” is vital. And since this is the largest single page tutorial on As Gamer to date, you’ll definitely get the information you need.

Full Story »

quicktipimage
2
comments
Quick Tips

Easily Use Frameworks in Multiple Projects By Setting a Global Class Path

Posted  April 15, 2009  by  Par

This is a super valuable tip that has saved me a lot of time and headaches when starting a new project. Do you often find yourself copying frameworks like Tweener, Papervision, Box2D, as3CoreLib, and all the many others into the directory of your latest project? It get’s annoying eh? Well there is a quick and very easy way to solve this problem so you don’t have to always copy them everytime you start a new project.

Full Story »

colorthumbnail
16
comments
Tutorials

Changing Colors Dynamically with ColorTransform in AS3

Posted  January 31, 2011  by  Par

Alright so what’s this tutorial about? Well let’s say your game has enemies that on death splat blood all over the place… sounds wonderful. So maybe these enemies are aliens with green blood, but a couple of them need to have blue blood, and well, maybe, another one should have yellow. What do you do? Copy the same movieclip over and over each time changing the color of the blood? No… there’s a much easier solution for handling color changes in ActionScript. (If you don’t like the blood reference, imagine a cutesy dress up game where you want to change the colors of the outfits)

Full Story »