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An Even Better AS3 OOP Flash Custom Cursor In the last tutorial we created a custom cursor, in this tutorial we'll address some issue...

AS Gamer Spotlight Tutorials

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Easily Use Frameworks in Multiple Projects By Setting a Global Class Path

This is a super valuable tip that has saved me a lot of time and headaches when starting a new project. Do you often find yourself copying frameworks like Tweener, Papervision, Box2D, as3CoreLib, and all the many others into the directory of your latest project? It get’s annoying eh? Well there is a quick and very easy way to solve this problem so you don’t have to always copy them everytime you start a new project.

April 15th, 2009 | Quick Tips | 2 Comments »

Making a Complete Flash Game: Prerolling Sponsor Ads and Your Logo

One of the number one ways you can make money off your Flash game is to get a sponsor. One of the number one ways to get a sponsor is http://flashgamelicense.com. That said, if you get a sponsor they are going to want their advertisement at the beginning of your Flash game. Now honestly, this is probably one of the simplest things you can do with Flash. I mean all we are doing is showing their advertisement, which is likely a MovieClip, and then jumping on to our game. But the thing is, you could sell your game to multiple sponsors. You are going to need a quick and easy way to show of the sponsors advertisement and your advertisement without having to change your whole game every time. So today we are going to write a quick simple class to go through and play all our sponsor and credit MovieClips before our game starts.

April 13th, 2009 | Tutorials | 10 Comments »

Making a Complete Flash Game: Creating & Understanding the Preloader

We’re going to talk about the first thing you see in every good flash game you’ve played, the preloader. Without the preloader your audience will likely leave your game after staring at a blank screen for too long. So the feedback given from a preloader that tells the user, “Hey, the game is loading. Be cool wait a second and we’ll be ready to go” is vital. And since this is the largest single page tutorial on As Gamer to date, you’ll definitely get the information you need.

April 7th, 2009 | Tutorials | 17 Comments »

Using 9-Slice Scaling to Retain Shape while Resizing

So what is 9-Slice Scaling? Well, it’s a way of dividing a MovieClip up into 9 seperate pieces in order to maintain the shape of the corners and repeat the sides. This will be a quick tutorial that will explain to you exactly how it works. I may refer to it from time to time as a scale9 grid. I’ve heard it called each so just remember that a 9-slice scaling MovieClip is the same a scale9 grid MovieClip.

April 2nd, 2009 | Quick Tips | 5 Comments »

Making a Complete Flash Game: Overview & Planning

By popular demand, AsGamer is ready to start a new series dedicated to developing a flash game from the ground up. We’re talking everything: the preloader, the menus, the game, game over, highscore, all that. Now of course, we may take advantage of some already developed systems. For example, we’ll probably use MochiAds LeaderBoard to setup our highscores. However, by the time this series is complete you’ll be able to go through all the steps to create and spread your flash game around the web.

March 31st, 2009 | Tutorials | 6 Comments »

An Even Better AS3 OOP Flash Custom Cursor

In the last tutorial we created a custom cursor, in this tutorial we’ll address some issues that will make our cursor a lot more useful! Today we’ll learn to make the cursor disappear when the mouse leaves the flash window area and reappear on the return. At the same time we’ll set it up to react correctly during a right click and most importantly maintain it’s position at the top of the stage. This way newly added MovieClips will not be able to appear on top of our cursor.

March 26th, 2009 | Spotlight, Tutorials | 16 Comments »

Creating an AS3 Object Oriented Custom Cursor

If you have been around flash for any time whatsoever you’ve probably made a custom cursor. If not this tutorial is definitely for you. However, if you have made a custom cursor then the great thing about this tutorial is that we are going to learn to make an object oriented mouse cursor. What’s the benefits? Well we are going to create a class called cursor that we can use in all our future projects, you’ll never have to write a mouse cursor script again. Well, as long as you don’t want to get crazy and add cool effects that is. This tutorial will work great for your games when you want a new mouse that fits the style of gameplay you are developing. So let’s start the tutorial.

March 24th, 2009 | Tutorials | 4 Comments »