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Quick Tips

Easily Use Frameworks in Multiple Projects By Setting a Global Class Path

Posted April 15, 2009 by Par

This is a super valuable tip that has saved me a lot of time and headaches when starting a new project. Do you often find yourself copying frameworks like Tweener, Papervision, Box2D, as3CoreLib, and all the many others into the directory of your latest project? It get’s annoying eh? Well there is a quick and very easy way to solve this problem so you don’t have to always copy them everytime you start a new project.

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Tutorials

AS3 Flash Games for Beginners: Firing Weapons with Delays

Posted February 10, 2009 by Par

So you need to create a weapon, maybe a laser, and you want your character to fire the weapon. At the same time, you want a nice delay between firing each round instead of a crazy Gatling gun effect. Well this Flash tutorial is for you. We’re going to learn to make our Spaceship fire lasers with a nice timeout between each fire. To do this we’re going to use AS3 Timers, so get ready to use a timer and create the perfect delay for your laser.

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Tutorials

AS3 Character Movement: Asteroids Style 360 Degree Movement

Posted March 5, 2009 by Par

Well if we are going to discuss character movement… one of the most important has got to be 360 movement based on rotation. I don’t know if there’s a special name for it, I’ve heard it called everything from 360 degree movement, rotational movement, directional movement, to asteroid style movement. Anyway you want to look at it, it’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. So how hard is making this angle based movement going to be? Not hard at all.

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Tutorials

Making a Complete Flash Game: Menus, UI, Screens, or Windows

Posted April 27, 2009 by Par

Whatever you want to call it, a complete Flash game is going to need an user interface that kicks off the game. A place where the user can get more information about the game, see the credits, save the game, load the game, whatever needs to be done. The Menu the starts the game provides this functionality. So how are we going to do it? Well, you’re probably thinking this is a simple task, and it is. We’re going to make it a step simpler by creating a base menu class that we will extend in all our other menu classes. This base class will keep some of our core functionality so we don’t have to write transitions for each class uniquely.

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Tutorials

AS3 Flash Games for Beginners: Level Mechanics and Animated Backgrounds

Posted February 8, 2009 by Par

Okay, so your character is designed, moving correctly, and all around pretty fun to control… but when you move off the screen, he just disappears. So you want to make him always stay on the screen… Maybe an invisible wall that bounces him back… maybe he flips to the other side of the screen. And your background, it’s cool and simple but you want something that has some movement. This tutorial is about making your character interact with the level correctly and look good doing it.

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