Author Archive
 

7gss-tn
2
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Inspiration

Seven Flash Games with Great Splash Menu Screens

Posted March 16, 2009 by Par

I’m not going to say steal someone else’s ideas, but I will say using them for inspiration is genius. And that’s what we’re doing with these seven great flash game menu screens. From clean simplicity to excellent tertiary animation these games have something special in the way they first present themselves. When you’re trying to influence someone to look at (and hopefully play) your game, first impressions are important. So use these guys as inspiration for some great splash screens.

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tweener_tn
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Freebies

Using Tweener in AS3 to Move Objects

Posted March 11, 2009 by Par

Maybe you’re entirely new to this Tweener thing. Wondering what it is or why in the world you would ever want to use it. Let me give you a list of things you can use Tweener for:

fading in and out any Display Object (MovieClip, TextField, Graphic)
scaling an object up and down or in and out over time.
moving an object across the screen with easing over time.
creating a timer.
rotating an object with easing over time.

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drawlaser-tn
6
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Tutorials

Creating Bullet Lasers with Photoshop

Posted March 9, 2009 by Par

So far on AS Gamer it’s been all about programming. That’s great and all, but game development isn’t all about programming. A lot of game development involves design and therefore, graphics. So this time I’m going to take you through the process of creating a laser. This should prove to be useful in a variety of flash games. Graphic design for games is more important than most programming sites give credit. While a great game can stand alone with bad graphics… a great game with great graphics is guaranteed to be on a whole new level. Good design is all in the details. Okay open up Photoshop and let’s dive in.

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tn
22
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Tutorials

AS3 Character Movement: Asteroids Style 360 Degree Movement

Posted March 5, 2009 by Par

Well if we are going to discuss character movement… one of the most important has got to be 360 movement based on rotation. I don’t know if there’s a special name for it, I’ve heard it called everything from 360 degree movement, rotational movement, directional movement, to asteroid style movement. Anyway you want to look at it, it’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. So how hard is making this angle based movement going to be? Not hard at all.

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newsimage
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News

AS Gamer Launches Forums

Posted March 5, 2009 by Par

Hey guys, today AS Gamer launched our forums. Definitely go sign up and start posting. The more feedback we get from you the better we can grow the site, with more tutorials and goodies!

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