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Tutorials

Asteroids Style Movement… Now with Firing Lasers

Posted  November 17, 2009  by  Par

A few months ago I wrote a series on character movement. As a part of that series we discussed developing the movement for a spaceship shooter like Asteroids. Since then I’ve had multiple requests for how to make the ship fire bullets. No problem! This one is simple, super simple, you may smack yourself to the head repetitively with an iron stick for not thinking of it. But if you don’t have an iron stick, no problem, we’ll get this all squared away and you’ll be on your way to solving this sort of issue with ease from now on.

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Tutorials

Graphic Design – Making Smoke in Flash

Posted  July 1, 2009  by  Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

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Tutorials

An Even Better AS3 OOP Flash Custom Cursor

Posted  March 26, 2009  by  Par

In the last tutorial we created a custom cursor, in this tutorial we’ll address some issues that will make our cursor a lot more useful! Today we’ll learn to make the cursor disappear when the mouse leaves the flash window area and reappear on the return. At the same time we’ll set it up to react correctly during a right click and most importantly maintain it’s position at the top of the stage. This way newly added MovieClips will not be able to appear on top of our cursor.

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Tutorials

AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3

Posted  February 5, 2009  by  Par

This is the first series on As Gamer that will take you through the basics of ActionScript 3.0 Development of a Flash Game. The goal is to give you a fundamental overview of using Flash CS3 or better to develop a game. If you are not a programmer follow along closely and I’ll try to make everything relatively simple. However, if understanding the reasoning behind conditional statements is not obvious, you may want to look into purchasing a programming book at your local bookstore. That said, this series will be very simple, but extremely effective at teaching you the principles behind the average flash game.

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Tutorials

AS3 Character Movement: Asteroids Style 360 Degree Movement

Posted  March 5, 2009  by  Par

Well if we are going to discuss character movement… one of the most important has got to be 360 movement based on rotation. I don’t know if there’s a special name for it, I’ve heard it called everything from 360 degree movement, rotational movement, directional movement, to asteroid style movement. Anyway you want to look at it, it’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. So how hard is making this angle based movement going to be? Not hard at all.

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News

A Review: SWF & FLV Toolbox 4

Posted  March 11, 2010  by  Par

Today, the fine folks at Eltima Software have provided me with their cool new version of their product SWF & FLV Toolbox 4. At first when they came to me asking me to review it, I kindly turned them down. I mean, what’s this product going to do for a game developer. I couldn’t see it. How in the world am I going to use this? They quickly responded telling me some of the features in more detail. And at that point I was sold.

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Tutorials

AS3 Flash Games for Beginners: Learn How to Make Enemies with Basic AI!!!

Posted  February 12, 2009  by  Par

All games need enemies…. okay, maybe not tetris. But if you’re in some game where you fly a spaceship it is more than likely that there’s going to be an enemy or two. So in this tutorial we’re going to learn to make our enemy class, making enemies randomly appear on the stage and move, and make them fire bullets at us.

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Tutorials

Making a Complete Flash Game: Prerolling Sponsor Ads and Your Logo

Posted  April 13, 2009  by  Par

One of the number one ways you can make money off your Flash game is to get a sponsor. One of the number one ways to get a sponsor is http://flashgamelicense.com. That said, if you get a sponsor they are going to want their advertisement at the beginning of your Flash game. Now honestly, this is probably one of the simplest things you can do with Flash. I mean all we are doing is showing their advertisement, which is likely a MovieClip, and then jumping on to our game. But the thing is, you could sell your game to multiple sponsors. You are going to need a quick and easy way to show of the sponsors advertisement and your advertisement without having to change your whole game every time. So today we are going to write a quick simple class to go through and play all our sponsor and credit MovieClips before our game starts.

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Tutorials

Graphic Design – Making Smoke in Flash

Posted  July 1, 2009  by  Par

What good is smoke? Let’s think for a second. What produces smoke? Failing mechanical equipment, grenades, guns, volcanoes, factories, fires, vehicles, and probably a million other things. So does your Flash game need smoke, well, that’s for your to decide. But the fact of the matter is we can produce some rather convincing smoke with [...]

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