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	<title>Comments on: Using String Variables to Call Functions in AS3</title>
	<atom:link href="http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/feed" rel="self" type="application/rss+xml" />
	<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3</link>
	<description>Learn to Make Flash Games, Applications, and Websites</description>
	<pubDate>Sat, 31 Jul 2010 12:09:26 +0000</pubDate>
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		<item>
		<title>By: Par</title>
		<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/comment-page-1#comment-4545</link>
		<dc:creator>Par</dc:creator>
		<pubDate>Wed, 07 Oct 2009 13:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=343#comment-4545</guid>
		<description>lol, grammer man. Thanks but you spelled grammar wrong.</description>
		<content:encoded><![CDATA[<p>lol, grammer man. Thanks but you spelled grammar wrong.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: grammer man</title>
		<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/comment-page-1#comment-4544</link>
		<dc:creator>grammer man</dc:creator>
		<pubDate>Wed, 07 Oct 2009 01:08:37 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=343#comment-4544</guid>
		<description>trace("I was ran from a string");
should be "I was run"
past perfect</description>
		<content:encoded><![CDATA[<p>trace(&#8221;I was ran from a string&#8221;);<br />
should be &#8220;I was run&#8221;<br />
past perfect</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brian</title>
		<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/comment-page-1#comment-1259</link>
		<dc:creator>brian</dc:creator>
		<pubDate>Mon, 27 Apr 2009 21:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=343#comment-1259</guid>
		<description>this is great! i'm working with AS2.  i tried it and it doesn't work. do you kno how to do the same thing in actionscript 2.  Thanks!</description>
		<content:encoded><![CDATA[<p>this is great! i&#8217;m working with AS2.  i tried it and it doesn&#8217;t work. do you kno how to do the same thing in actionscript 2.  Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: travis</title>
		<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/comment-page-1#comment-524</link>
		<dc:creator>travis</dc:creator>
		<pubDate>Fri, 10 Apr 2009 21:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=343#comment-524</guid>
		<description>Hey man this is good stuff.  I was wondering how I could apply this to my characters in my rpg.  Currently, my hero can walk and jump, but these are all different animations that have been labeled inside the hero.mc.  I'm looking to add the abilities to fight and pick up weapons and dash.  

Do you have any example code for this and how the user interacts w/ the keyboard?</description>
		<content:encoded><![CDATA[<p>Hey man this is good stuff.  I was wondering how I could apply this to my characters in my rpg.  Currently, my hero can walk and jump, but these are all different animations that have been labeled inside the hero.mc.  I&#8217;m looking to add the abilities to fight and pick up weapons and dash.  </p>
<p>Do you have any example code for this and how the user interacts w/ the keyboard?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dimebagplan</title>
		<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/comment-page-1#comment-123</link>
		<dc:creator>dimebagplan</dc:creator>
		<pubDate>Fri, 20 Mar 2009 23:27:18 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=343#comment-123</guid>
		<description>Its funny because i use this a lot.
Especially in game programming.</description>
		<content:encoded><![CDATA[<p>Its funny because i use this a lot.<br />
Especially in game programming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Olve</title>
		<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/comment-page-1#comment-110</link>
		<dc:creator>Olve</dc:creator>
		<pubDate>Thu, 19 Mar 2009 08:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=343#comment-110</guid>
		<description>Here I have embedded it: http://olve-web.freehostia.com/bouncyball.html</description>
		<content:encoded><![CDATA[<p>Here I have embedded it: <a href="http://olve-web.freehostia.com/bouncyball.html" rel="nofollow">http://olve-web.freehostia.com/bouncyball.html</a></p>
]]></content:encoded>
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	<item>
		<title>By: Olve</title>
		<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/comment-page-1#comment-109</link>
		<dc:creator>Olve</dc:creator>
		<pubDate>Wed, 18 Mar 2009 23:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=343#comment-109</guid>
		<description>The link didn't work for me:S

Here's it again: http://olve-web.freehostia.com/Platform.swf</description>
		<content:encoded><![CDATA[<p>The link didn&#8217;t work for me:S</p>
<p>Here&#8217;s it again: <a href="http://olve-web.freehostia.com/Platform.swf" rel="nofollow">http://olve-web.freehostia.com/Platform.swf</a></p>
]]></content:encoded>
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	<item>
		<title>By: Olve</title>
		<link>http://asgamer.com/2009/using-string-variables-to-call-functions-in-as3/comment-page-1#comment-108</link>
		<dc:creator>Olve</dc:creator>
		<pubDate>Wed, 18 Mar 2009 23:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=343#comment-108</guid>
		<description>I have made my first game, mostly based on your tutorials: http://olve-web.freehostia.com/Platform.swf

It's a simple game, where you play a red ball bouncing around, avoiding enemies and collecting coins. You steer with the arrow keys and you can move in all four directions. The game has gravity, which the character cannot escape, so you have to bounce. The enemies come falling down, and you loose a life if you get hit. After loosing three lifes, it's game over and you loose control over the character. You cannot be hit by any more enemies or coins.

The enemies, three sorts, all share a basic AI making them move towards your character. The green one is fast but inaccurate. The blue t-ball is slower and more accurate, but rarer. The watchmen-inspired smiley-ball is even faster, has more friction and has the ability to bounce. When it stops moving, it will drop below the screen. When it does, it will, like the other enemies, be removed.

The coins spawn randomly on the stage, and you get points for collecting them. The more coins you have, the more rapid enemies will spawn.

Please tell me what you think;) I can also send you the source code, if you're interested.

I think the game needs a preloader and a menu, I'm hoping that will get covered in your next tutorials.</description>
		<content:encoded><![CDATA[<p>I have made my first game, mostly based on your tutorials: <a href="http://olve-web.freehostia.com/Platform.swf" rel="nofollow">http://olve-web.freehostia.com/Platform.swf</a></p>
<p>It&#8217;s a simple game, where you play a red ball bouncing around, avoiding enemies and collecting coins. You steer with the arrow keys and you can move in all four directions. The game has gravity, which the character cannot escape, so you have to bounce. The enemies come falling down, and you loose a life if you get hit. After loosing three lifes, it&#8217;s game over and you loose control over the character. You cannot be hit by any more enemies or coins.</p>
<p>The enemies, three sorts, all share a basic AI making them move towards your character. The green one is fast but inaccurate. The blue t-ball is slower and more accurate, but rarer. The watchmen-inspired smiley-ball is even faster, has more friction and has the ability to bounce. When it stops moving, it will drop below the screen. When it does, it will, like the other enemies, be removed.</p>
<p>The coins spawn randomly on the stage, and you get points for collecting them. The more coins you have, the more rapid enemies will spawn.</p>
<p>Please tell me what you think;) I can also send you the source code, if you&#8217;re interested.</p>
<p>I think the game needs a preloader and a menu, I&#8217;m hoping that will get covered in your next tutorials.</p>
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