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	<title>Comments on: Making a Complete Flash Game: Overview &amp; Planning</title>
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	<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning</link>
	<description>Learn to Make Flash Games, Applications, and Websites</description>
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		<title>By: misterbluedot</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-4551</link>
		<dc:creator>misterbluedot</dc:creator>
		<pubDate>Mon, 19 Oct 2009 08:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-4551</guid>
		<description>I&#039;m so glad that someone as talented at teaching others as you decided to get into actionscipt in the first place, you&#039;re tutorials are amazing! I can&#039;t wait for this one, it looks like it&#039;s going to be good :)

I&#039;ve got a question tho, when you say levels, do you mean difficulty levels, levels in the game, or both? Figuring out different difficulty levels shouldn&#039;t be to hard to code it seems, but how to balance easy vs. hard modes would be a good topic.

Keep up the awesome work!</description>
		<content:encoded><![CDATA[<p>I&#8217;m so glad that someone as talented at teaching others as you decided to get into actionscipt in the first place, you&#8217;re tutorials are amazing! I can&#8217;t wait for this one, it looks like it&#8217;s going to be good <img src='http://asgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve got a question tho, when you say levels, do you mean difficulty levels, levels in the game, or both? Figuring out different difficulty levels shouldn&#8217;t be to hard to code it seems, but how to balance easy vs. hard modes would be a good topic.</p>
<p>Keep up the awesome work!</p>
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		<title>By: Par</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-217</link>
		<dc:creator>Par</dc:creator>
		<pubDate>Thu, 02 Apr 2009 19:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-217</guid>
		<description>Maybe. But this isn&#039;t about making a platform game or flexibility in your engine. It&#039;s about wrapping up a complete game with preloaders, menus, and ui. And a sniper style game is a lot easier to work with because of it&#039;s simplicity. I want to focus to be on wrapping up a complete game but at the same time I want to make a complete game. An avoidance game or a sniper game are the two easiest ways to pull this off. And since I&#039;ve seen avoidance games done a few times, I figure I&#039;ll try the sniper route.</description>
		<content:encoded><![CDATA[<p>Maybe. But this isn&#8217;t about making a platform game or flexibility in your engine. It&#8217;s about wrapping up a complete game with preloaders, menus, and ui. And a sniper style game is a lot easier to work with because of it&#8217;s simplicity. I want to focus to be on wrapping up a complete game but at the same time I want to make a complete game. An avoidance game or a sniper game are the two easiest ways to pull this off. And since I&#8217;ve seen avoidance games done a few times, I figure I&#8217;ll try the sniper route.</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-216</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 02 Apr 2009 19:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-216</guid>
		<description>although, wouldn&#039;t a side-scrolling platform game be a bit more flexible?  i feel like it would lend itself to more individualized customization... just a thought</description>
		<content:encoded><![CDATA[<p>although, wouldn&#8217;t a side-scrolling platform game be a bit more flexible?  i feel like it would lend itself to more individualized customization&#8230; just a thought</p>
]]></content:encoded>
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	<item>
		<title>By: ST</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-214</link>
		<dc:creator>ST</dc:creator>
		<pubDate>Thu, 02 Apr 2009 17:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-214</guid>
		<description>Can&#039;t wait!!!

ST.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait!!!</p>
<p>ST.</p>
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	<item>
		<title>By: Ryan</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-197</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 01 Apr 2009 19:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-197</guid>
		<description>this is my favorite site on the &#039;net.  can&#039;t wait for this!</description>
		<content:encoded><![CDATA[<p>this is my favorite site on the &#8216;net.  can&#8217;t wait for this!</p>
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	<item>
		<title>By: Naminator_X_</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-188</link>
		<dc:creator>Naminator_X_</dc:creator>
		<pubDate>Tue, 31 Mar 2009 21:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-188</guid>
		<description>Can&#039;t wait your next great tutorial. Keep up the good work mate. I already have learned a lot by your beginner as3 tutorials but this is whole new level :)</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait your next great tutorial. Keep up the good work mate. I already have learned a lot by your beginner as3 tutorials but this is whole new level <img src='http://asgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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