<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Making a Complete Flash Game: Overview &#038; Planning</title>
	<atom:link href="http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/feed" rel="self" type="application/rss+xml" />
	<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning</link>
	<description>Learn to Make Flash Games, Applications, and Websites</description>
	<pubDate>Sat, 31 Jul 2010 12:09:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: misterbluedot</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-4551</link>
		<dc:creator>misterbluedot</dc:creator>
		<pubDate>Mon, 19 Oct 2009 08:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-4551</guid>
		<description>I'm so glad that someone as talented at teaching others as you decided to get into actionscipt in the first place, you're tutorials are amazing! I can't wait for this one, it looks like it's going to be good :)

I've got a question tho, when you say levels, do you mean difficulty levels, levels in the game, or both? Figuring out different difficulty levels shouldn't be to hard to code it seems, but how to balance easy vs. hard modes would be a good topic.

Keep up the awesome work!</description>
		<content:encoded><![CDATA[<p>I&#8217;m so glad that someone as talented at teaching others as you decided to get into actionscipt in the first place, you&#8217;re tutorials are amazing! I can&#8217;t wait for this one, it looks like it&#8217;s going to be good <img src='http://asgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve got a question tho, when you say levels, do you mean difficulty levels, levels in the game, or both? Figuring out different difficulty levels shouldn&#8217;t be to hard to code it seems, but how to balance easy vs. hard modes would be a good topic.</p>
<p>Keep up the awesome work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Par</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-217</link>
		<dc:creator>Par</dc:creator>
		<pubDate>Thu, 02 Apr 2009 19:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-217</guid>
		<description>Maybe. But this isn't about making a platform game or flexibility in your engine. It's about wrapping up a complete game with preloaders, menus, and ui. And a sniper style game is a lot easier to work with because of it's simplicity. I want to focus to be on wrapping up a complete game but at the same time I want to make a complete game. An avoidance game or a sniper game are the two easiest ways to pull this off. And since I've seen avoidance games done a few times, I figure I'll try the sniper route.</description>
		<content:encoded><![CDATA[<p>Maybe. But this isn&#8217;t about making a platform game or flexibility in your engine. It&#8217;s about wrapping up a complete game with preloaders, menus, and ui. And a sniper style game is a lot easier to work with because of it&#8217;s simplicity. I want to focus to be on wrapping up a complete game but at the same time I want to make a complete game. An avoidance game or a sniper game are the two easiest ways to pull this off. And since I&#8217;ve seen avoidance games done a few times, I figure I&#8217;ll try the sniper route.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-216</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 02 Apr 2009 19:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-216</guid>
		<description>although, wouldn't a side-scrolling platform game be a bit more flexible?  i feel like it would lend itself to more individualized customization... just a thought</description>
		<content:encoded><![CDATA[<p>although, wouldn&#8217;t a side-scrolling platform game be a bit more flexible?  i feel like it would lend itself to more individualized customization&#8230; just a thought</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ST</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-214</link>
		<dc:creator>ST</dc:creator>
		<pubDate>Thu, 02 Apr 2009 17:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-214</guid>
		<description>Can't wait!!!

ST.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait!!!</p>
<p>ST.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-197</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 01 Apr 2009 19:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-197</guid>
		<description>this is my favorite site on the 'net.  can't wait for this!</description>
		<content:encoded><![CDATA[<p>this is my favorite site on the &#8216;net.  can&#8217;t wait for this!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Naminator_X_</title>
		<link>http://asgamer.com/2009/making-a-complete-flash-game-overview-planning/comment-page-1#comment-188</link>
		<dc:creator>Naminator_X_</dc:creator>
		<pubDate>Tue, 31 Mar 2009 21:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=381#comment-188</guid>
		<description>Can't wait your next great tutorial. Keep up the good work mate. I already have learned a lot by your beginner as3 tutorials but this is whole new level :)</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait your next great tutorial. Keep up the good work mate. I already have learned a lot by your beginner as3 tutorials but this is whole new level <img src='http://asgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
