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	<title>Comments on: Graphic Design &#8211; Making Smoke in Flash</title>
	<atom:link href="http://asgamer.com/2009/game-graphic-design-smoke-flash/feed" rel="self" type="application/rss+xml" />
	<link>http://asgamer.com/2009/game-graphic-design-smoke-flash</link>
	<description>Learn to Make Flash Games, Applications, and Websites</description>
	<lastBuildDate>Fri, 16 Dec 2011 19:32:19 +0000</lastBuildDate>
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		<title>By: Stevie steve</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-6272</link>
		<dc:creator>Stevie steve</dc:creator>
		<pubDate>Sat, 03 Dec 2011 15:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-6272</guid>
		<description>Thanks! was looking for this for 2 days! Thank you very much!</description>
		<content:encoded><![CDATA[<p>Thanks! was looking for this for 2 days! Thank you very much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: APepIT</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-6267</link>
		<dc:creator>APepIT</dc:creator>
		<pubDate>Mon, 28 Nov 2011 12:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-6267</guid>
		<description>Hi there,

I&#039;m a complete novice when it comes to AS3, how would I duplicate the smoke so I could have to smoke trails?</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>I&#8217;m a complete novice when it comes to AS3, how would I duplicate the smoke so I could have to smoke trails?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sean steezy</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-6197</link>
		<dc:creator>sean steezy</dc:creator>
		<pubDate>Mon, 14 Nov 2011 19:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-6197</guid>
		<description>This is a great effect and coded very well. Great job, keep up the banging job! this site has taught me so much I can&#039;t get enough, thank you for taking the time to explain so much!</description>
		<content:encoded><![CDATA[<p>This is a great effect and coded very well. Great job, keep up the banging job! this site has taught me so much I can&#8217;t get enough, thank you for taking the time to explain so much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob91</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-6071</link>
		<dc:creator>Bob91</dc:creator>
		<pubDate>Sun, 18 Sep 2011 18:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-6071</guid>
		<description>Here is something like this:
http://activeden.net/item/dynamic-smoke-fx/481438</description>
		<content:encoded><![CDATA[<p>Here is something like this:<br />
<a href="http://activeden.net/item/dynamic-smoke-fx/481438" rel="nofollow">http://activeden.net/item/dynamic-smoke-fx/481438</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Candlejack</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-5986</link>
		<dc:creator>Candlejack</dc:creator>
		<pubDate>Tue, 14 Jun 2011 16:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-5986</guid>
		<description>I found that using:

if (this.alpha &lt; 0)
{
removeSelf();
}

meant that none of the particles ever removed themselves. I changed it to &#039;alpha &lt;= 0&#039; instead and that seemed to fix the issue. Other than that, I&#039;ve had no problems with this code whatsoever, it&#039;s a really fun particle design :D</description>
		<content:encoded><![CDATA[<p>I found that using:</p>
<p>if (this.alpha &lt; 0)<br />
{<br />
removeSelf();<br />
}</p>
<p>meant that none of the particles ever removed themselves. I changed it to &#8216;alpha &lt;= 0&#8242; instead and that seemed to fix the issue. Other than that, I&#8217;ve had no problems with this code whatsoever, it&#8217;s a really fun particle design <img src='http://asgamer.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: KingNo1.com</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-5329</link>
		<dc:creator>KingNo1.com</dc:creator>
		<pubDate>Mon, 27 Dec 2010 07:18:35 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-5329</guid>
		<description>Great! Let&#039;s add some wind now!!
in the Loop, change:

   x += vx

to

   x += vx + wind_speed

and then, see the result :D</description>
		<content:encoded><![CDATA[<p>Great! Let&#8217;s add some wind now!!<br />
in the Loop, change:</p>
<p>   x += vx</p>
<p>to</p>
<p>   x += vx + wind_speed</p>
<p>and then, see the result <img src='http://asgamer.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: gotoAndStop</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-5201</link>
		<dc:creator>gotoAndStop</dc:creator>
		<pubDate>Tue, 10 Aug 2010 14:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-5201</guid>
		<description>I&#039;m curious about efficiency of the code is it better to use  &quot;Math.random() - Math.random()&quot; or &quot;(Math.random()-.5)*2&quot;?</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious about efficiency of the code is it better to use  &#8220;Math.random() &#8211; Math.random()&#8221; or &#8220;(Math.random()-.5)*2&#8243;?</p>
]]></content:encoded>
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	<item>
		<title>By: Aaron</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-5122</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sun, 04 Jul 2010 03:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-5122</guid>
		<description>Nice to see a tutorial start out in Photoshop before getting to the Flash implementation!

If you look at real smoke (search google for &quot;smoke column&quot;) you&#039;ll notice that smoke actually has a lot of volume and as a result it has clear lighting and shading. If you implement that in your smoke sprite, so it almost has a 3D sphere appearance (but smokey, of course) you end up with a much more realistic end effect.</description>
		<content:encoded><![CDATA[<p>Nice to see a tutorial start out in Photoshop before getting to the Flash implementation!</p>
<p>If you look at real smoke (search google for &#8220;smoke column&#8221;) you&#8217;ll notice that smoke actually has a lot of volume and as a result it has clear lighting and shading. If you implement that in your smoke sprite, so it almost has a 3D sphere appearance (but smokey, of course) you end up with a much more realistic end effect.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juan Fernando Velez</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-4752</link>
		<dc:creator>Juan Fernando Velez</dc:creator>
		<pubDate>Mon, 22 Feb 2010 13:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-4752</guid>
		<description>Great, it&#039;s as simple as useful.
You could add some realism just adding a little rotation:

In the constructor:
rs = Math.random() * 6 - 3;

In the Loop:
rotation += rs;

An it will look with a little turbulence effect.

Thank you very much.</description>
		<content:encoded><![CDATA[<p>Great, it&#8217;s as simple as useful.<br />
You could add some realism just adding a little rotation:</p>
<p>In the constructor:<br />
rs = Math.random() * 6 &#8211; 3;</p>
<p>In the Loop:<br />
rotation += rs;</p>
<p>An it will look with a little turbulence effect.</p>
<p>Thank you very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Odendaal</title>
		<link>http://asgamer.com/2009/game-graphic-design-smoke-flash/comment-page-1#comment-4705</link>
		<dc:creator>Andrew Odendaal</dc:creator>
		<pubDate>Tue, 05 Jan 2010 11:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=474#comment-4705</guid>
		<description>Nice way of doing it!</description>
		<content:encoded><![CDATA[<p>Nice way of doing it!</p>
]]></content:encoded>
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