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	<title>Comments on: AS3 Character Movement: Follow the Mouse Controls</title>
	<atom:link href="http://asgamer.com/2009/character-movement-controls-follow-mouse/feed" rel="self" type="application/rss+xml" />
	<link>http://asgamer.com/2009/character-movement-controls-follow-mouse</link>
	<description>Learn to Make Flash Games, Applications, and Websites</description>
	<lastBuildDate>Fri, 16 Dec 2011 19:32:19 +0000</lastBuildDate>
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		<title>By: Tikithehut</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-6082</link>
		<dc:creator>Tikithehut</dc:creator>
		<pubDate>Thu, 06 Oct 2011 23:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-6082</guid>
		<description>Hi, thanks for the sweet tutorial. Straightforward and gave good insight into mouse controlled character movement.

I&#039;m running into a strange problem though. The movement stops working when my character actually touches the mouse.Actually, that seems to trigger it most often, but sometimes it will break without the mouse touching it at all.

Oddly enough while trying to trouble shoot the issue, I set a trace(x) within the enter frame event listener and it fixed the problem completely. I have no idea why. When I take away the trace function, the problem happens again.

Do you know why that might be the case? I can send you my code if that&#039;s helpful.</description>
		<content:encoded><![CDATA[<p>Hi, thanks for the sweet tutorial. Straightforward and gave good insight into mouse controlled character movement.</p>
<p>I&#8217;m running into a strange problem though. The movement stops working when my character actually touches the mouse.Actually, that seems to trigger it most often, but sometimes it will break without the mouse touching it at all.</p>
<p>Oddly enough while trying to trouble shoot the issue, I set a trace(x) within the enter frame event listener and it fixed the problem completely. I have no idea why. When I take away the trace function, the problem happens again.</p>
<p>Do you know why that might be the case? I can send you my code if that&#8217;s helpful.</p>
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	<item>
		<title>By: Vipul Khandelwal</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-6014</link>
		<dc:creator>Vipul Khandelwal</dc:creator>
		<pubDate>Wed, 13 Jul 2011 09:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-6014</guid>
		<description>This is good, but the character do not completing the whole path where mouse moves. so can you please fix it up.....???

if it is done, that will be be great for me...!!</description>
		<content:encoded><![CDATA[<p>This is good, but the character do not completing the whole path where mouse moves. so can you please fix it up&#8230;..???</p>
<p>if it is done, that will be be great for me&#8230;!!</p>
]]></content:encoded>
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	<item>
		<title>By: Coco</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-5918</link>
		<dc:creator>Coco</dc:creator>
		<pubDate>Wed, 13 Apr 2011 09:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-5918</guid>
		<description>Hi, first of all - thanks for the great tutorials:-) I have used to Character Movement: Follow the Mouse Controls. 
But I experienced one problem: I started on a new fla project in CS5 and had the exact same code as you, but I got the error: &quot;1136:Incorrect number of arguments. Expected 0.&quot; for the following line of code in Engine: var hero:Hero = new Hero(stage);
I tried removing &#039;stage&#039; in Hero() and the error was gone but the ball didn&#039;t move. 
I have also downloaded your files and noticed they are from CS4, so I tried saving my fla file as CS4 and now I didn&#039;t get the error and the ball was moving:-)
Could this really have been the problem??? I&#039;m not sure...</description>
		<content:encoded><![CDATA[<p>Hi, first of all &#8211; thanks for the great tutorials:-) I have used to Character Movement: Follow the Mouse Controls.<br />
But I experienced one problem: I started on a new fla project in CS5 and had the exact same code as you, but I got the error: &#8220;1136:Incorrect number of arguments. Expected 0.&#8221; for the following line of code in Engine: var hero:Hero = new Hero(stage);<br />
I tried removing &#8216;stage&#8217; in Hero() and the error was gone but the ball didn&#8217;t move.<br />
I have also downloaded your files and noticed they are from CS4, so I tried saving my fla file as CS4 and now I didn&#8217;t get the error and the ball was moving:-)<br />
Could this really have been the problem??? I&#8217;m not sure&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: The Yellow Flash</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-5180</link>
		<dc:creator>The Yellow Flash</dc:creator>
		<pubDate>Fri, 16 Jul 2010 06:42:09 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-5180</guid>
		<description>Thank you.... ive used this on my project thanks...</description>
		<content:encoded><![CDATA[<p>Thank you&#8230;. ive used this on my project thanks&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: josh</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-4894</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Sat, 01 May 2010 21:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-4894</guid>
		<description>nevermind, i was using Math.atan, you&#039;re using Math.atan2 ... I didn&#039;t know they performed different calculation :(</description>
		<content:encoded><![CDATA[<p>nevermind, i was using Math.atan, you&#8217;re using Math.atan2 &#8230; I didn&#8217;t know they performed different calculation <img src='http://asgamer.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	<item>
		<title>By: josh</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-4893</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Sat, 01 May 2010 21:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-4893</guid>
		<description>Hey, looks good. The only problem I&#039;m having is when I run this in my code it does something different :(   It when I have the mouse in the bottom left quadrant (relevant to the object) it just snaps to the mouse position.

Any ideas?</description>
		<content:encoded><![CDATA[<p>Hey, looks good. The only problem I&#8217;m having is when I run this in my code it does something different <img src='http://asgamer.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />    It when I have the mouse in the bottom left quadrant (relevant to the object) it just snaps to the mouse position.</p>
<p>Any ideas?</p>
]]></content:encoded>
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	<item>
		<title>By: tutzkie</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-4755</link>
		<dc:creator>tutzkie</dc:creator>
		<pubDate>Wed, 24 Feb 2010 02:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-4755</guid>
		<description>ooppppssss... i think i found a way to delete it.. anyway thanks... hehe... nice tutorial... it helped me alot... =D</description>
		<content:encoded><![CDATA[<p>ooppppssss&#8230; i think i found a way to delete it.. anyway thanks&#8230; hehe&#8230; nice tutorial&#8230; it helped me alot&#8230; =D</p>
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	<item>
		<title>By: pafke</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-4603</link>
		<dc:creator>pafke</dc:creator>
		<pubDate>Mon, 30 Nov 2009 12:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-4603</guid>
		<description>I wanted to intergrate this in a game, but the game I want to make requires the character to move on a mouseclick. So what I&#039;m looking for is a way to activate this code on a mouseclick, and stop it when the character has reached it&#039;s position. How do I do this?</description>
		<content:encoded><![CDATA[<p>I wanted to intergrate this in a game, but the game I want to make requires the character to move on a mouseclick. So what I&#8217;m looking for is a way to activate this code on a mouseclick, and stop it when the character has reached it&#8217;s position. How do I do this?</p>
]]></content:encoded>
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	<item>
		<title>By: Rajneesh</title>
		<link>http://asgamer.com/2009/character-movement-controls-follow-mouse/comment-page-1#comment-31</link>
		<dc:creator>Rajneesh</dc:creator>
		<pubDate>Thu, 26 Feb 2009 11:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=233#comment-31</guid>
		<description>Hi, Great Job.

I like the way of making tutorials as simple as possible.
I got very much knowledge about game development in AS3.
Thanks. I will remeber you all the time in my life.
Keep it up.</description>
		<content:encoded><![CDATA[<p>Hi, Great Job.</p>
<p>I like the way of making tutorials as simple as possible.<br />
I got very much knowledge about game development in AS3.<br />
Thanks. I will remeber you all the time in my life.<br />
Keep it up.</p>
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