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	<title>Comments on: AS3 Flash Games for Beginners: Using Frame Labels and Art Tweening</title>
	<atom:link href="http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/feed" rel="self" type="application/rss+xml" />
	<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations</link>
	<description>Learn to Make Flash Games, Applications, and Websites</description>
	<pubDate>Sat, 31 Jul 2010 12:08:25 +0000</pubDate>
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		<title>By: shak-a-tak</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4876</link>
		<dc:creator>shak-a-tak</dc:creator>
		<pubDate>Thu, 15 Apr 2010 14:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4876</guid>
		<description>would it be possible to show a version of this tutorial with you being able to die? maybe even give us hit points or lives.</description>
		<content:encoded><![CDATA[<p>would it be possible to show a version of this tutorial with you being able to die? maybe even give us hit points or lives.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: toddor</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4746</link>
		<dc:creator>toddor</dc:creator>
		<pubDate>Sat, 13 Feb 2010 13:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4746</guid>
		<description>TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/_hitTest()
at flash.display::DisplayObject/hitTestObject()
at bullet/loop()

If you get this error it means you just forgot to extend the hitArea layer to frame 15</description>
		<content:encoded><![CDATA[<p>TypeError: Error #2007: Parameter hitTestObject must be non-null.<br />
at flash.display::DisplayObject/_hitTest()<br />
at flash.display::DisplayObject/hitTestObject()<br />
at bullet/loop()</p>
<p>If you get this error it means you just forgot to extend the hitArea layer to frame 15</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fatty-Boi</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4710</link>
		<dc:creator>Fatty-Boi</dc:creator>
		<pubDate>Thu, 07 Jan 2010 08:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4710</guid>
		<description>Mine is working, but with two issues:

1. The stinger from the 2nd frame is displayed, whereas I expected the STOP command to cause the stinger from the 1st frame to appear. The stinger from the 2nd frame has started disintegrating, so it doesn't look intact.
  
2. When a Stinger enters the stage, everything goes jumpy, in slow motion. As soon as all stinger's are gone, it speeds up again. Wah!     

Any suggestions?</description>
		<content:encoded><![CDATA[<p>Mine is working, but with two issues:</p>
<p>1. The stinger from the 2nd frame is displayed, whereas I expected the STOP command to cause the stinger from the 1st frame to appear. The stinger from the 2nd frame has started disintegrating, so it doesn&#8217;t look intact.</p>
<p>2. When a Stinger enters the stage, everything goes jumpy, in slow motion. As soon as all stinger&#8217;s are gone, it speeds up again. Wah!     </p>
<p>Any suggestions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ath77</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4704</link>
		<dc:creator>ath77</dc:creator>
		<pubDate>Mon, 04 Jan 2010 23:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4704</guid>
		<description>For those getting error 2007, even mike answered that in a post, the author of the tutorial says in Step 1: "Now goto your hitBox layer and right click on frame 15 and select “Insert Frame”." You probably forgot to add it.

The best beginner's AS3 game tutorial ever.</description>
		<content:encoded><![CDATA[<p>For those getting error 2007, even mike answered that in a post, the author of the tutorial says in Step 1: &#8220;Now goto your hitBox layer and right click on frame 15 and select “Insert Frame”.&#8221; You probably forgot to add it.</p>
<p>The best beginner&#8217;s AS3 game tutorial ever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bruce</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4573</link>
		<dc:creator>bruce</dc:creator>
		<pubDate>Wed, 11 Nov 2009 20:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4573</guid>
		<description>hi really gud tutorial! cn any1 tell me where 2 get more info on making the shape tweening cuz mine look sreally bad.. also i red about shape hints bt it dusnt help at all.. thx</description>
		<content:encoded><![CDATA[<p>hi really gud tutorial! cn any1 tell me where 2 get more info on making the shape tweening cuz mine look sreally bad.. also i red about shape hints bt it dusnt help at all.. thx</p>
]]></content:encoded>
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	<item>
		<title>By: misterbluedot</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4554</link>
		<dc:creator>misterbluedot</dc:creator>
		<pubDate>Tue, 20 Oct 2009 10:33:59 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4554</guid>
		<description>I like it, at this point in the tut the game is starting to take some serious shape.

I'm having one problem, and I'm still researching to see how to fix it. My "stingers" are animated with a rocket thrust on the back. But when I put the stop(); line in it stops this animation. So I'm currently trying to figure out how to make this animation play until the ship takes a hit. As soon as I figure out how to solve this I'll come back and post something.</description>
		<content:encoded><![CDATA[<p>I like it, at this point in the tut the game is starting to take some serious shape.</p>
<p>I&#8217;m having one problem, and I&#8217;m still researching to see how to fix it. My &#8220;stingers&#8221; are animated with a rocket thrust on the back. But when I put the stop(); line in it stops this animation. So I&#8217;m currently trying to figure out how to make this animation play until the ship takes a hit. As soon as I figure out how to solve this I&#8217;ll come back and post something.</p>
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	</item>
	<item>
		<title>By: Ammiel Joseph F. Garrido</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4534</link>
		<dc:creator>Ammiel Joseph F. Garrido</dc:creator>
		<pubDate>Fri, 11 Sep 2009 15:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4534</guid>
		<description>it seems whenever i add the gotoAndPlay(”destroyed”); code i get the error TypeError: Error #2007: Parameter hitTestObject must be non-null.
	at flash.display::DisplayObject/_hitTest()
	at flash.display::DisplayObject/hitTestObject()
	at bullet/loop()

but if i remove the gotoandplay the error doesn't please help me regarding this situation</description>
		<content:encoded><![CDATA[<p>it seems whenever i add the gotoAndPlay(”destroyed”); code i get the error TypeError: Error #2007: Parameter hitTestObject must be non-null.<br />
	at flash.display::DisplayObject/_hitTest()<br />
	at flash.display::DisplayObject/hitTestObject()<br />
	at bullet/loop()</p>
<p>but if i remove the gotoandplay the error doesn&#8217;t please help me regarding this situation</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dondiJC</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4516</link>
		<dc:creator>dondiJC</dc:creator>
		<pubDate>Sat, 22 Aug 2009 17:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4516</guid>
		<description>I'm getting the same error 

TypeError: Error #2007: Parameter hitTestObject must be non-null.
at flash.display::DisplayObject/flash.display:DisplayObject::_hitTest()
at flash.display::DisplayObject/hitTestObject()
at com.asgamer.basics1::LaserBlue/::loop()

I noticed this happens either when I shoot multiply enemies, or if I get hit and end up blowing up an enemy at the same time. In addition is slows down the animation.</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting the same error </p>
<p>TypeError: Error #2007: Parameter hitTestObject must be non-null.<br />
at flash.display::DisplayObject/flash.display:DisplayObject::_hitTest()<br />
at flash.display::DisplayObject/hitTestObject()<br />
at com.asgamer.basics1::LaserBlue/::loop()</p>
<p>I noticed this happens either when I shoot multiply enemies, or if I get hit and end up blowing up an enemy at the same time. In addition is slows down the animation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4508</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sat, 08 Aug 2009 23:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4508</guid>
		<description>Meet and Sepiantum : I had the same error, then realized it must be saying Null because the hitbox goes away. I figured this out because I noticed that the error only happens after you shoot the ship as it's being destroyed. To get rid of the error, you have to make sure teh hitbox keyframes extend to the end of the animation. However, this introduces the bug as said above where you can keep destroying the same ship over and over - it replays the destroyed animation. I haven't read the last tutorial yet so I dunno how to fix it but I'm off to read it now!

Thanks for the tuts!</description>
		<content:encoded><![CDATA[<p>Meet and Sepiantum : I had the same error, then realized it must be saying Null because the hitbox goes away. I figured this out because I noticed that the error only happens after you shoot the ship as it&#8217;s being destroyed. To get rid of the error, you have to make sure teh hitbox keyframes extend to the end of the animation. However, this introduces the bug as said above where you can keep destroying the same ship over and over - it replays the destroyed animation. I haven&#8217;t read the last tutorial yet so I dunno how to fix it but I&#8217;m off to read it now!</p>
<p>Thanks for the tuts!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: woaiyumi</title>
		<link>http://asgamer.com/2009/as3-flash-games-using-frame-labels-animations/comment-page-1#comment-4506</link>
		<dc:creator>woaiyumi</dc:creator>
		<pubDate>Fri, 07 Aug 2009 01:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=198#comment-4506</guid>
		<description>Hey, 
Thanks for the awesome tutorial!!! 
For some reason, my version of this game is running very slowly, 
especially when the number of stars is above 20.
The version on this page runs much faster on the same machine. 
Any ideas why?

Thanks!</description>
		<content:encoded><![CDATA[<p>Hey,<br />
Thanks for the awesome tutorial!!!<br />
For some reason, my version of this game is running very slowly,<br />
especially when the number of stars is above 20.<br />
The version on this page runs much faster on the same machine.<br />
Any ideas why?</p>
<p>Thanks!</p>
]]></content:encoded>
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