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	<title>Comments on: AS3 Flash Games for Beginners: Learn How to Make Enemies with Basic AI!!!</title>
	<atom:link href="http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/feed" rel="self" type="application/rss+xml" />
	<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai</link>
	<description>Learn to Make Flash Games, Applications, and Websites</description>
	<pubDate>Fri, 12 Mar 2010 01:52:19 +0000</pubDate>
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		<title>By: Zavash</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-4715</link>
		<dc:creator>Zavash</dc:creator>
		<pubDate>Sat, 16 Jan 2010 06:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-4715</guid>
		<description>This is the Best Beginner tutorial Ever :) all very well explained.</description>
		<content:encoded><![CDATA[<p>This is the Best Beginner tutorial Ever <img src='http://asgamer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> all very well explained.</p>
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		<title>By: ath77</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-4702</link>
		<dc:creator>ath77</dc:creator>
		<pubDate>Mon, 04 Jan 2010 18:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-4702</guid>
		<description>Many thanks for this tutorial, I honestly appreciate the support offered to many of us we are learning how to make games in Flash. Maybe the best beginner's tutorial I've come across until now.</description>
		<content:encoded><![CDATA[<p>Many thanks for this tutorial, I honestly appreciate the support offered to many of us we are learning how to make games in Flash. Maybe the best beginner&#8217;s tutorial I&#8217;ve come across until now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anbin</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-4577</link>
		<dc:creator>Anbin</dc:creator>
		<pubDate>Mon, 16 Nov 2009 06:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-4577</guid>
		<description>I have only one word for you man!!! AWESOME!</description>
		<content:encoded><![CDATA[<p>I have only one word for you man!!! AWESOME!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: maralbjo</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-4541</link>
		<dc:creator>maralbjo</dc:creator>
		<pubDate>Sat, 03 Oct 2009 13:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-4541</guid>
		<description>Fantastic tutorial. I'll post my game when it is finished.</description>
		<content:encoded><![CDATA[<p>Fantastic tutorial. I&#8217;ll post my game when it is finished.</p>
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	</item>
	<item>
		<title>By: Erik Ross</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-4504</link>
		<dc:creator>Erik Ross</dc:creator>
		<pubDate>Wed, 05 Aug 2009 23:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-4504</guid>
		<description>As I'm going through this tutorial, I'm modifying certain things to fit the vision I have for my game, and I have a question, which is really hard to explain. I have it set up so that two enemy ships spawn at the same time (inside the same "random" function in Engine.as). Basically, they are supposed to both be the same ship, but from two different angles, and flying different directions. Here's my problem. I want them both to shoot at a random interval, but both shoot at the same random interval. Unlike spawning the ships, this is a problem because one laser links to one enemy class, and the other laser links to the other enemy class. Is there a way to get the random value from the first laser, save it, and apply it to the other laser? Is there maybe a better way to go about this? I also tried to use the code that makes the "good" ship fire at a fixed interval, which I thought might be a workaround for my "bad" ship issue, but only the first enemy ship fired at all.

So far, so good, though. Love the tutorials!

Thanks,
-Erik-</description>
		<content:encoded><![CDATA[<p>As I&#8217;m going through this tutorial, I&#8217;m modifying certain things to fit the vision I have for my game, and I have a question, which is really hard to explain. I have it set up so that two enemy ships spawn at the same time (inside the same &#8220;random&#8221; function in Engine.as). Basically, they are supposed to both be the same ship, but from two different angles, and flying different directions. Here&#8217;s my problem. I want them both to shoot at a random interval, but both shoot at the same random interval. Unlike spawning the ships, this is a problem because one laser links to one enemy class, and the other laser links to the other enemy class. Is there a way to get the random value from the first laser, save it, and apply it to the other laser? Is there maybe a better way to go about this? I also tried to use the code that makes the &#8220;good&#8221; ship fire at a fixed interval, which I thought might be a workaround for my &#8220;bad&#8221; ship issue, but only the first enemy ship fired at all.</p>
<p>So far, so good, though. Love the tutorials!</p>
<p>Thanks,<br />
-Erik-</p>
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	<item>
		<title>By: Mark Angelor</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-4496</link>
		<dc:creator>Mark Angelor</dc:creator>
		<pubDate>Mon, 03 Aug 2009 04:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-4496</guid>
		<description>This tutorial is so very very helpful.

Thanks a lot! : )</description>
		<content:encoded><![CDATA[<p>This tutorial is so very very helpful.</p>
<p>Thanks a lot! : )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-3853</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 07 Jul 2009 04:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-3853</guid>
		<description>I'm new to flash and I'm so happy I came across this tutorial first!  I was able to complete the game quite easily as everything was explained nicely.

I have a question though in regards to tweeking the enemy spawn location.  How would I go about making the enemies not spawn on top of each other?</description>
		<content:encoded><![CDATA[<p>I&#8217;m new to flash and I&#8217;m so happy I came across this tutorial first!  I was able to complete the game quite easily as everything was explained nicely.</p>
<p>I have a question though in regards to tweeking the enemy spawn location.  How would I go about making the enemies not spawn on top of each other?</p>
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	<item>
		<title>By: KattyBlackyard</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-2996</link>
		<dc:creator>KattyBlackyard</dc:creator>
		<pubDate>Mon, 15 Jun 2009 02:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-2996</guid>
		<description>Hi, very nice post. I have been wonder'n bout this issue,so thanks for posting</description>
		<content:encoded><![CDATA[<p>Hi, very nice post. I have been wonder&#8217;n bout this issue,so thanks for posting</p>
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	<item>
		<title>By: rob</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-2944</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Sat, 13 Jun 2009 19:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-2944</guid>
		<description>You saved me hours of frustrating research. I am very thankfull.
If you are interested I can give you a link to my finished game.</description>
		<content:encoded><![CDATA[<p>You saved me hours of frustrating research. I am very thankfull.<br />
If you are interested I can give you a link to my finished game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: agil</title>
		<link>http://asgamer.com/2009/as3-flash-games-for-beginners-how-to-make-enemies-with-basic-ai/comment-page-1#comment-167</link>
		<dc:creator>agil</dc:creator>
		<pubDate>Sun, 29 Mar 2009 20:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=162#comment-167</guid>
		<description>cool site, why you dont create an open source flash as3 gfame engine, sure, I will join with your project, 
"asgamer [arcade/multitype] game engine"
thx a lot...</description>
		<content:encoded><![CDATA[<p>cool site, why you dont create an open source flash as3 gfame engine, sure, I will join with your project,<br />
&#8220;asgamer [arcade/multitype] game engine&#8221;<br />
thx a lot&#8230;</p>
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