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	<title>Comments on: AS3 Character Movement: Helicopter Games</title>
	<atom:link href="http://asgamer.com/2009/as3-character-movement-helicopter-games/feed" rel="self" type="application/rss+xml" />
	<link>http://asgamer.com/2009/as3-character-movement-helicopter-games</link>
	<description>Learn to Make Flash Games, Applications, and Websites</description>
	<lastBuildDate>Fri, 16 Dec 2011 19:32:19 +0000</lastBuildDate>
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	<item>
		<title>By: Suzie</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-6167</link>
		<dc:creator>Suzie</dc:creator>
		<pubDate>Wed, 09 Nov 2011 15:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-6167</guid>
		<description>Hi there, was wondering if someone could show me how to replace the AS2 code used in the KeyObject Class with something similar in AS3?

Great tutorials, many thanks!</description>
		<content:encoded><![CDATA[<p>Hi there, was wondering if someone could show me how to replace the AS2 code used in the KeyObject Class with something similar in AS3?</p>
<p>Great tutorials, many thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matilde</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-5987</link>
		<dc:creator>Matilde</dc:creator>
		<pubDate>Tue, 14 Jun 2011 23:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-5987</guid>
		<description>&lt;strong&gt;{You did&#124;You probably did} {a great job&#124;a fantastic job}....&lt;/strong&gt;

Fantastic blog! I genuinely love how it&#039;s easy on my eyes as well as the facts are well written. I&#039;m wondering generate an income may be notified whenever a new post has been manufactured. I&#039;ve subscribed to your rss feed which must do the secret! H...</description>
		<content:encoded><![CDATA[<p><strong>{You did|You probably did} {a great job|a fantastic job}&#8230;.</strong></p>
<p>Fantastic blog! I genuinely love how it&#8217;s easy on my eyes as well as the facts are well written. I&#8217;m wondering generate an income may be notified whenever a new post has been manufactured. I&#8217;ve subscribed to your rss feed which must do the secret! H&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: joe</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-5334</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Mon, 03 Jan 2011 14:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-5334</guid>
		<description>hey I have been trying simply add a separate object form the library on the stage would I have to write a separate as3 file or can I add it to an existing constructor code. If so where would this be within the files?</description>
		<content:encoded><![CDATA[<p>hey I have been trying simply add a separate object form the library on the stage would I have to write a separate as3 file or can I add it to an existing constructor code. If so where would this be within the files?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Branden</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-5324</link>
		<dc:creator>Branden</dc:creator>
		<pubDate>Fri, 17 Dec 2010 22:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-5324</guid>
		<description>Argument count mismatch on com.hg.eng::Helicopter(). Expected 1, got 0.


i get this when i try to launch the swf</description>
		<content:encoded><![CDATA[<p>Argument count mismatch on com.hg.eng::Helicopter(). Expected 1, got 0.</p>
<p>i get this when i try to launch the swf</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RECK</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-5248</link>
		<dc:creator>RECK</dc:creator>
		<pubDate>Thu, 07 Oct 2010 19:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-5248</guid>
		<description>Ok so how do I make it so I follow the helicoper when I go out of the frame?</description>
		<content:encoded><![CDATA[<p>Ok so how do I make it so I follow the helicoper when I go out of the frame?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zatarra</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-5199</link>
		<dc:creator>Zatarra</dc:creator>
		<pubDate>Tue, 10 Aug 2010 11:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-5199</guid>
		<description>Some extra features I had fun putting in: landing gear disappears when you&#039;re airborne; blades stop spinning when your&#039;e grounded.

//if grounded
			if(y &gt;= stageRef.stageHeight)
			{
				y = stageRef.stageHeight;
				vY = 0;
				rotation = 0;
				this.wheels.alpha = 1;
				this.propellor.stop();
				this.blade.stop();
			}
			//if airborne
			else
			{
				vY += gravity;
				rotation = 2 * vX;
				this.wheels.alpha = 0;
				this.propellor.play();
				this.blade.play();
			}</description>
		<content:encoded><![CDATA[<p>Some extra features I had fun putting in: landing gear disappears when you&#8217;re airborne; blades stop spinning when your&#8217;e grounded.</p>
<p>//if grounded<br />
			if(y &gt;= stageRef.stageHeight)<br />
			{<br />
				y = stageRef.stageHeight;<br />
				vY = 0;<br />
				rotation = 0;<br />
				this.wheels.alpha = 1;<br />
				this.propellor.stop();<br />
				this.blade.stop();<br />
			}<br />
			//if airborne<br />
			else<br />
			{<br />
				vY += gravity;<br />
				rotation = 2 * vX;<br />
				this.wheels.alpha = 0;<br />
				this.propellor.play();<br />
				this.blade.play();<br />
			}</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FTwo</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-5033</link>
		<dc:creator>FTwo</dc:creator>
		<pubDate>Tue, 15 Jun 2010 21:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-5033</guid>
		<description>@Bret (If you read this) 
Have you made sure that the helicopter symbol has the correct linkage?</description>
		<content:encoded><![CDATA[<p>@Bret (If you read this)<br />
Have you made sure that the helicopter symbol has the correct linkage?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sam</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-4896</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Tue, 04 May 2010 09:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-4896</guid>
		<description>I dont get the helicopter to come up on the screen</description>
		<content:encoded><![CDATA[<p>I dont get the helicopter to come up on the screen</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leo</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-4868</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Wed, 07 Apr 2010 17:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-4868</guid>
		<description>Topi, I&#039;m not an expert at all, but it would make sense to see that those variables are private to the Helicopter class. In essence, the variables are effecting the Helicopter the same way heli.x would, except without the heli part. Much cleaner this way IMO</description>
		<content:encoded><![CDATA[<p>Topi, I&#8217;m not an expert at all, but it would make sense to see that those variables are private to the Helicopter class. In essence, the variables are effecting the Helicopter the same way heli.x would, except without the heli part. Much cleaner this way IMO</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Topi</title>
		<link>http://asgamer.com/2009/as3-character-movement-helicopter-games/comment-page-1#comment-4839</link>
		<dc:creator>Topi</dc:creator>
		<pubDate>Thu, 25 Mar 2010 13:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://asgamer.com/?p=223#comment-4839</guid>
		<description>lil question,
how is vy and vx affecting the position of the heli?  
they are simple private variables of type number. 
if it were written somewhere in the code heli.x = vx or something like that it would have been simpler for me to understand. right now i am confused :0</description>
		<content:encoded><![CDATA[<p>lil question,<br />
how is vy and vx affecting the position of the heli?<br />
they are simple private variables of type number.<br />
if it were written somewhere in the code heli.x = vx or something like that it would have been simpler for me to understand. right now i am confused :0</p>
]]></content:encoded>
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